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<blockquote data-quote="Emberashh" data-source="post: 9246684" data-attributes="member: 7040941"><p>If your character has any characteristics whatsoever prior to the game starting, that is a story being told. Doesn't matter if you made it up ad-hoc or if it was procedurally generated as part of chargen. </p><p></p><p>A backstory <em>IS</em> a narrative and it is, again, dishonest to try to argue otherwise because of some extreme hesitation with just admitting you're telling some stories. </p><p></p><p>I mean, for the love of god telling stories is how the whole hobby is pitched! Stop acting like its a bad thing!.</p><p></p><p>This is the kind of behavior that makes me believe half the motivation on the opposing side is just being in the cool kids club at any cost. Emergent narratives are posited as cool so any and all measures are taken to say thats whats happening, up to and including making nonsensical claims to combat any counter to contrary. </p><p></p><p>===</p><p></p><p>That spiel aside, as someone <a href="https://www.enworld.org/threads/theorycrafting-systemic-cultures-and-questing.701770/" target="_blank">whose been working on</a> an emergent narrative system, I can say the last thing Im concerned about is whether or not storytelling is a part of the storymaking.</p><p></p><p>Especially with regards to backstories. I didn't post about it in that topic (yet), as its a more recent development, but the system will have procedures to bake in and integrate character backstories, piggybacking off the base mechanics and the Quantum Quest (which I also didn't cover) to rigorously schedule and/or trigger events and such depending on the circumstances. These will then embed into the system and can start dynamically interacting as the stories progress. </p><p></p><p>While they won't always be as prominent or slow-burning as they might be in the typical RPG, it won't be a mystery as to how they can be set up and paid off.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9246684, member: 7040941"] If your character has any characteristics whatsoever prior to the game starting, that is a story being told. Doesn't matter if you made it up ad-hoc or if it was procedurally generated as part of chargen. A backstory [I]IS[/I] a narrative and it is, again, dishonest to try to argue otherwise because of some extreme hesitation with just admitting you're telling some stories. I mean, for the love of god telling stories is how the whole hobby is pitched! Stop acting like its a bad thing!. This is the kind of behavior that makes me believe half the motivation on the opposing side is just being in the cool kids club at any cost. Emergent narratives are posited as cool so any and all measures are taken to say thats whats happening, up to and including making nonsensical claims to combat any counter to contrary. === That spiel aside, as someone [URL='https://www.enworld.org/threads/theorycrafting-systemic-cultures-and-questing.701770/']whose been working on[/URL] an emergent narrative system, I can say the last thing Im concerned about is whether or not storytelling is a part of the storymaking. Especially with regards to backstories. I didn't post about it in that topic (yet), as its a more recent development, but the system will have procedures to bake in and integrate character backstories, piggybacking off the base mechanics and the Quantum Quest (which I also didn't cover) to rigorously schedule and/or trigger events and such depending on the circumstances. These will then embed into the system and can start dynamically interacting as the stories progress. While they won't always be as prominent or slow-burning as they might be in the typical RPG, it won't be a mystery as to how they can be set up and paid off. [/QUOTE]
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