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A neotrad TTRPG design manifesto
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9247544" data-attributes="member: 82106"><p>I would just point out however, that in this sort of Trad play there are enormous incentives for the GM to do as [USER=42582]@pemerton[/USER] suggests, to a degree that I would expect it to be the norm, in keeping with play of this type which I have observed in the past. Few typical GMs are interested in invalidating a mass of either purchased or self-authored material. The incentives against this are large, and there's really very little reason to enact this sort of cataclysm if you think about it. I mean, at this point the PCs involved are either slain or defeated, and probably reached 20th level in any case. So, given a choice, would a GM not simply 'fix the problem' and start the next campaign as if Tiamat was defeated? I'd expect this to be the overwhelmingly more popular choice! Sure, the option exists to do as the module suggests and usher in further play in a dark future, but since WotC doesn't elaborate on that setting it will require a lot of GM work, avoiding which is the POINT of FR!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9247544, member: 82106"] I would just point out however, that in this sort of Trad play there are enormous incentives for the GM to do as [USER=42582]@pemerton[/USER] suggests, to a degree that I would expect it to be the norm, in keeping with play of this type which I have observed in the past. Few typical GMs are interested in invalidating a mass of either purchased or self-authored material. The incentives against this are large, and there's really very little reason to enact this sort of cataclysm if you think about it. I mean, at this point the PCs involved are either slain or defeated, and probably reached 20th level in any case. So, given a choice, would a GM not simply 'fix the problem' and start the next campaign as if Tiamat was defeated? I'd expect this to be the overwhelmingly more popular choice! Sure, the option exists to do as the module suggests and usher in further play in a dark future, but since WotC doesn't elaborate on that setting it will require a lot of GM work, avoiding which is the POINT of FR! [/QUOTE]
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