Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A new approach to combat and initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Planeswalker Maloran" data-source="post: 3784027" data-attributes="member: 55061"><p>Here's what I'd suggest:</p><p>When someone with higher initiative attacks someone with lower initiative, the defender can choose to take a total-defense action, dodge, counter-attack, or seize the initiative. In either case, he can take no action on his own initiative.</p><p></p><p>- If he chooses the total-defense option, he gets the normal benefits of total-defense for the round.</p><p>- If he chooses to dodge, he gains an AC bonus equal to his base Reflex bonus against only that attack (or full-attack), but is then flat-footed for the rest of the round.</p><p>- If he chooses to counter-attack, he may make a singe attack as soon as the original attack is resolved. If the original attacker missed, he is considered flat-footed against the counter-attack.</p><p>- If he seizes the initiative, he takes no action, but goes at the top of the initiative order next round.</p><p></p><p>The advantage to being on the offensive is that you can make a full-attack, and your opponent might not get to swing at you at all. The advantage of being on the defensive is that you have more options.</p><p></p><p>A rogue (or other character with Sneak Attack) would get the most benefit from counter-attacking, since the opponent is flat-footed if his attack misses. A damage-hitter or spellcaster would get the most benefit from seizing the initiative. A tank would get the most benefit from the total-defense option. And the dodge option is very nice for a high-reflex character who is low on hit points.</p><p></p><p>I like this idea. It sounds a lot more realistic than traditional D&D combat, and I think I'm going to use it.</p></blockquote><p></p>
[QUOTE="Planeswalker Maloran, post: 3784027, member: 55061"] Here's what I'd suggest: When someone with higher initiative attacks someone with lower initiative, the defender can choose to take a total-defense action, dodge, counter-attack, or seize the initiative. In either case, he can take no action on his own initiative. - If he chooses the total-defense option, he gets the normal benefits of total-defense for the round. - If he chooses to dodge, he gains an AC bonus equal to his base Reflex bonus against only that attack (or full-attack), but is then flat-footed for the rest of the round. - If he chooses to counter-attack, he may make a singe attack as soon as the original attack is resolved. If the original attacker missed, he is considered flat-footed against the counter-attack. - If he seizes the initiative, he takes no action, but goes at the top of the initiative order next round. The advantage to being on the offensive is that you can make a full-attack, and your opponent might not get to swing at you at all. The advantage of being on the defensive is that you have more options. A rogue (or other character with Sneak Attack) would get the most benefit from counter-attacking, since the opponent is flat-footed if his attack misses. A damage-hitter or spellcaster would get the most benefit from seizing the initiative. A tank would get the most benefit from the total-defense option. And the dodge option is very nice for a high-reflex character who is low on hit points. I like this idea. It sounds a lot more realistic than traditional D&D combat, and I think I'm going to use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A new approach to combat and initiative
Top