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a new archmage...
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<blockquote data-quote="styker" data-source="post: 2677574" data-attributes="member: 31337"><p>"Styker - What exactly is it that you feel is so overpowered? You said "everything," but please explain. The class is open content, so please feel free to explain on a more by-item basis what you feel is overpowered about each ability. Rather than suggesting a host of new abilities, maybe the current ones can be better tweaked to fit what you feel is right."</p><p></p><p>Hum... for example (sorry my bad english please...) with mastery of elements you can change your fireball for a sonic ball in a game where nobody has sonic imunity... and the feat energy substituition doesn´t permit you to change with sonic just with ice, acid, fire and lighting... other example... with mastery of shapping you can cast a Disjuction without harm you allies, so, in one moment all you enemies are without magic and your party is full... and the finally example... with spell like-ability you can loss ONE 4th level slot and GAINS TWO enervations since DC´s doesnt matter for enervations spells or better... you can loss one 9 level slot and gain... two disjuctions, or two shappechange, or two portals... you can say "but you loose a 5th level slot too", but it´s better two 9th levels spells than one 5 th and one 9 level...</p><p></p><p></p><p></p><p>" In the Rules Forum, you also mentioned not liking the FEEL of the abilities, saying that they did not match your idea of an Archmage. Well then, what is YOUR idea of an Archmage? What can the Archmage, master of Arcane manipulation, lord of spells, the penultimate caster, do, that other wizards can't? Maybe this will help people give you some ideas."</p><p></p><p>My idea is something with more knowledge about the magic, like the red wizards of thay that gains benefits from speciallization, for example... the abillities spell power and master of counterspelling are perfects, because aren´t too overpowered, are usefull and at the same time they have a concept, the archmage who knows the fuction of the magic knows how to cast your magics more eficiently and how to counter spell turning then against the enemy... Do you get the idea?</p><p></p><p>edit: Just to complement... abitilies to deal more damage with spell, more power and things like that but not to over like the instant metamagic of incantatrix are well done i think...</p></blockquote><p></p>
[QUOTE="styker, post: 2677574, member: 31337"] "Styker - What exactly is it that you feel is so overpowered? You said "everything," but please explain. The class is open content, so please feel free to explain on a more by-item basis what you feel is overpowered about each ability. Rather than suggesting a host of new abilities, maybe the current ones can be better tweaked to fit what you feel is right." Hum... for example (sorry my bad english please...) with mastery of elements you can change your fireball for a sonic ball in a game where nobody has sonic imunity... and the feat energy substituition doesn´t permit you to change with sonic just with ice, acid, fire and lighting... other example... with mastery of shapping you can cast a Disjuction without harm you allies, so, in one moment all you enemies are without magic and your party is full... and the finally example... with spell like-ability you can loss ONE 4th level slot and GAINS TWO enervations since DC´s doesnt matter for enervations spells or better... you can loss one 9 level slot and gain... two disjuctions, or two shappechange, or two portals... you can say "but you loose a 5th level slot too", but it´s better two 9th levels spells than one 5 th and one 9 level... " In the Rules Forum, you also mentioned not liking the FEEL of the abilities, saying that they did not match your idea of an Archmage. Well then, what is YOUR idea of an Archmage? What can the Archmage, master of Arcane manipulation, lord of spells, the penultimate caster, do, that other wizards can't? Maybe this will help people give you some ideas." My idea is something with more knowledge about the magic, like the red wizards of thay that gains benefits from speciallization, for example... the abillities spell power and master of counterspelling are perfects, because aren´t too overpowered, are usefull and at the same time they have a concept, the archmage who knows the fuction of the magic knows how to cast your magics more eficiently and how to counter spell turning then against the enemy... Do you get the idea? edit: Just to complement... abitilies to deal more damage with spell, more power and things like that but not to over like the instant metamagic of incantatrix are well done i think... [/QUOTE]
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