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<blockquote data-quote="GladiusNP" data-source="post: 2042876" data-attributes="member: 10574"><p><strong>Into the keep - for the last time?</strong></p><p></p><p>Caedran is first into the room, and immediately stops short. The floor of the tower is covered in the same slick oily moss that Dravis saw. As the other two move into the doorway, Caedren looks up. A large gaping hole is in the middle of the ceiling, and enough light filters down to see, though the sunlight doesn't shine directly into the circular room. The walls are covered by some of the slime for two or three handspans above the floor, save for a set of worn and narrow stone stairs which lead upwards. </p><p></p><p>Caedren's eyes are the first to adjust to the gloom, and he sees a clear path around the border of the slime. Behind him, Dravis is attempting to persuade Drilk to enter. Drilk refuses to go near the moss however, and so Dravis sends him off into the woods. The druid then closes the door. Above, shouts and the sound of running feet bounce off the tower walls to echo to the small group. It sounds as if the alarm is well and truely sounded. </p><p></p><p><span style="color: Purple">(OOC Spot Check - A = 9, C = 17, D = 8. Dravis Handle Animal = 7 vs. DC 14)</span></p></blockquote><p></p>
[QUOTE="GladiusNP, post: 2042876, member: 10574"] [b]Into the keep - for the last time?[/b] Caedran is first into the room, and immediately stops short. The floor of the tower is covered in the same slick oily moss that Dravis saw. As the other two move into the doorway, Caedren looks up. A large gaping hole is in the middle of the ceiling, and enough light filters down to see, though the sunlight doesn't shine directly into the circular room. The walls are covered by some of the slime for two or three handspans above the floor, save for a set of worn and narrow stone stairs which lead upwards. Caedren's eyes are the first to adjust to the gloom, and he sees a clear path around the border of the slime. Behind him, Dravis is attempting to persuade Drilk to enter. Drilk refuses to go near the moss however, and so Dravis sends him off into the woods. The druid then closes the door. Above, shouts and the sound of running feet bounce off the tower walls to echo to the small group. It sounds as if the alarm is well and truely sounded. [COLOR=Purple](OOC Spot Check - A = 9, C = 17, D = 8. Dravis Handle Animal = 7 vs. DC 14)[/COLOR] [/QUOTE]
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