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<blockquote data-quote="GladiusNP" data-source="post: 2065783" data-attributes="member: 10574"><p><strong>Round 3. Back to the Northwest Tower</strong></p><p></p><p>Dravis is first off, moving quickly along the top of the western wall. He catches a glimpse of an orc leaning out from behind the eastern side of the chapel, raising a crossbow at the Druid. <span style="color: Purple">(Attack Roll - 2)</span>. The orc's shot is wild, however, and Dravis reaches the door. He throws it open and moves into the tower. His eyes take a moment to adjust to the gloom, then flicker over to the second door in the eastern side of the tower. It is unbarred. </p><p></p><p>Aerlyn fumbles in her backpack, each moment an eternity. The orc on the Northern wall takes his chance, and fires at the elven girl. <span style="color: Purple">(Attack Roll - 14)</span>. Fortunately, Aerlyn's sheltered position behind the back of the chapel allows her to duck behind solid stone. The bolt impacts heavily on the stone chapel. Thrusting the jug at Caedren, she is off and running. </p><p></p><p>Caedren takes his chance to hurl the jug, an oath on his lips. <span style="color: Purple">(Attack Roll - 10 + 4)</span> Though it nearly lands in the tower, the window space is fractionally too small, and the jug splatters its contents onto the roof. He then takes off, running pell-mell. </p><p></p><p>As Aerlyn and Caedren take off, another of the clay jugs rolls off the chapel roof. <span style="color: Purple">(A: REF - 19, C : REF - 19, Reflex save for half damage).</span> Though both try to leap out of the way, both get tiny specks of green slime on them. Despite the sun burning off the slime as they run to the tower, both feel a agonising sensation of pain on their legs. <span style="color: Purple">(You both take 1 temporary CON damage)</span>. </p><p></p><p>As Caedren runs into the tower he looks over his shoulder, and sees a black-cloaked figure moving into the courtyard, taller than the orcs flanking him by two handspans. This centre foe carries a mace - the head worked in the shape of the skull. </p><p></p><p></p><p></p><p><span style="color: Purple">(OOC - Ok. Dravis uses his move to cross to the door. Opening the door takes the rest of his action, so he dives inside without shooting. Caedren delays to initiative count 8 [Now acting after Aerlyn] then takes the jug from Aerlyn, and throws - an attack. Unfortunately, he needs to have shot on the run feat to move, so he has to take the shot from under the tower. Aerlyn uses her action to retrieve the stored pot, then moves to the tower. Aerlyn, Fallon wouldn't have helped you pass the spot check - it was DC 12. However, I'll let you decide if you had him fly back to your shoulder or kept him out of the way. Let me know either way. The Black Figure now moves at Initiative 14. Combat will continue in the tower, so let me know what your actions are. More than one action is ok, but each round spent lets the orc's prepare.)</span></p></blockquote><p></p>
[QUOTE="GladiusNP, post: 2065783, member: 10574"] [b]Round 3. Back to the Northwest Tower[/b] Dravis is first off, moving quickly along the top of the western wall. He catches a glimpse of an orc leaning out from behind the eastern side of the chapel, raising a crossbow at the Druid. [COLOR=Purple](Attack Roll - 2)[/COLOR]. The orc's shot is wild, however, and Dravis reaches the door. He throws it open and moves into the tower. His eyes take a moment to adjust to the gloom, then flicker over to the second door in the eastern side of the tower. It is unbarred. Aerlyn fumbles in her backpack, each moment an eternity. The orc on the Northern wall takes his chance, and fires at the elven girl. [COLOR=Purple](Attack Roll - 14)[/COLOR]. Fortunately, Aerlyn's sheltered position behind the back of the chapel allows her to duck behind solid stone. The bolt impacts heavily on the stone chapel. Thrusting the jug at Caedren, she is off and running. Caedren takes his chance to hurl the jug, an oath on his lips. [COLOR=Purple](Attack Roll - 10 + 4)[/COLOR] Though it nearly lands in the tower, the window space is fractionally too small, and the jug splatters its contents onto the roof. He then takes off, running pell-mell. As Aerlyn and Caedren take off, another of the clay jugs rolls off the chapel roof. [COLOR=Purple](A: REF - 19, C : REF - 19, Reflex save for half damage).[/COLOR] Though both try to leap out of the way, both get tiny specks of green slime on them. Despite the sun burning off the slime as they run to the tower, both feel a agonising sensation of pain on their legs. [COLOR=Purple](You both take 1 temporary CON damage)[/COLOR]. As Caedren runs into the tower he looks over his shoulder, and sees a black-cloaked figure moving into the courtyard, taller than the orcs flanking him by two handspans. This centre foe carries a mace - the head worked in the shape of the skull. [COLOR=Purple](OOC - Ok. Dravis uses his move to cross to the door. Opening the door takes the rest of his action, so he dives inside without shooting. Caedren delays to initiative count 8 [Now acting after Aerlyn] then takes the jug from Aerlyn, and throws - an attack. Unfortunately, he needs to have shot on the run feat to move, so he has to take the shot from under the tower. Aerlyn uses her action to retrieve the stored pot, then moves to the tower. Aerlyn, Fallon wouldn't have helped you pass the spot check - it was DC 12. However, I'll let you decide if you had him fly back to your shoulder or kept him out of the way. Let me know either way. The Black Figure now moves at Initiative 14. Combat will continue in the tower, so let me know what your actions are. More than one action is ok, but each round spent lets the orc's prepare.)[/COLOR] [/QUOTE]
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