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<blockquote data-quote="Quickleaf" data-source="post: 6038999" data-attributes="member: 20323"><p>Any feedback?</p><p></p><p>Basically, the adventure is designed around a 3-stage boss battle with level 15 solo red dragon, with several role-playing highlights throughout. I imagine a significant part of the beginning will be introducing PCs and the players cracking jokes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Once the dragon comes within sight, the three stages are: (1) dragon strafing and swooping, dropping stuff/people, (2) dragon flying high and summoning minute meteors (PCs have access to hippogriffs), (3) dragon being compelled to land and a nasty ground battle. The stages are roughly separated by how many hit points the dragon is reduced to, starts at 750, stage two kicks in at 550, stage three at 350, and the dragon flees once down to 100 HP.</p><p></p><p>I figure one of three things happens: the PCs are defeated and the castle is taken by the dragon (in which case I give them a "death pass" since it's our first game and just say they're prisoners in the castle which is now governed by the dragon), the PCs kill the dragon through some serious ingenuity, or the PCs drive the dragon off and it sulks back to its lair to nurse its wounds (in these later cases the PCs have great motivation to seek out its lair, either to claim unguarded red dragon hoard or for payback/answers).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6038999, member: 20323"] Any feedback? Basically, the adventure is designed around a 3-stage boss battle with level 15 solo red dragon, with several role-playing highlights throughout. I imagine a significant part of the beginning will be introducing PCs and the players cracking jokes ;) Once the dragon comes within sight, the three stages are: (1) dragon strafing and swooping, dropping stuff/people, (2) dragon flying high and summoning minute meteors (PCs have access to hippogriffs), (3) dragon being compelled to land and a nasty ground battle. The stages are roughly separated by how many hit points the dragon is reduced to, starts at 750, stage two kicks in at 550, stage three at 350, and the dragon flees once down to 100 HP. I figure one of three things happens: the PCs are defeated and the castle is taken by the dragon (in which case I give them a "death pass" since it's our first game and just say they're prisoners in the castle which is now governed by the dragon), the PCs kill the dragon through some serious ingenuity, or the PCs drive the dragon off and it sulks back to its lair to nurse its wounds (in these later cases the PCs have great motivation to seek out its lair, either to claim unguarded red dragon hoard or for payback/answers). [/QUOTE]
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