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<blockquote data-quote="Quickleaf" data-source="post: 6056089" data-attributes="member: 20323"><p>Can't we just be gamers in the well-balanced sense of the word? We like a little bit of everything...including simulation, gamism, immersion, all off it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I actually was thinking more about how to handle your "narrative swarm" in miniatures combat (which is something this group enjoys). That is new to me. So I guess I could write up a troll swarm as a customized regenerating elite/solo with extreme multi-attack capability, place a number of minis equal to the PCs on the board (as "attack vectors"), and then use my best judgment for when one of the attack vectors (an individual troll) is killed. </p><p></p><p>You know, the idea is just so novel for me that I might need to try it!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6056089, member: 20323"] Can't we just be gamers in the well-balanced sense of the word? We like a little bit of everything...including simulation, gamism, immersion, all off it :) I actually was thinking more about how to handle your "narrative swarm" in miniatures combat (which is something this group enjoys). That is new to me. So I guess I could write up a troll swarm as a customized regenerating elite/solo with extreme multi-attack capability, place a number of minis equal to the PCs on the board (as "attack vectors"), and then use my best judgment for when one of the attack vectors (an individual troll) is killed. You know, the idea is just so novel for me that I might need to try it! [/QUOTE]
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