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*Pathfinder & Starfinder
A new class for Elves? [think Tolkien here]
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<blockquote data-quote="Nyaricus" data-source="post: 2741040" data-attributes="member: 35678"><p>- Sigurd, nice flavour text. I think i may use that, and even expand upon it once i get my campign book written up. Very close to the themes i am trying to bring through.</p><p></p><p>- Balgus, i do plan to make this class balanced, that's why i am posting on EN World. I definitively do NOT want a unbalanced class, like that recent Spartan mess that was posted. IMC, it will be a given that mage-types (actually, any spellcaster in general) will be a little more powerful than average, since my campaign is very heavily themed against Middle-earth.</p><p></p><p>For this class, it's power will lie in its spells. Perhaps "nature-mage" is the wrong description. More like a divine spellcaster with no divine connection, that suffers from ASF. UGH - i know how bad that sounds so *smack* me now. It's just really hard in some cases to transfer over Tolkiens themes sometimes, and that's why i need feed back here for this class.</p><p></p><p>MOst of the help i need is for a<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" /> (appropriate) spell list, and spell progression - and feedback on HD, BAB, etc. I think that BAB should probably be 1/2 - most of the elves who were mage types that could fight would have, in D&D terms, have taken some levels in fighter, so 1/2 BAB is fine. </p><p></p><p>HD, i don't know. Any sort of 'mage' type generally didn't get into combat, but elves didn't die that easily either. i am really wanting d6, but i am afarid that that will upset game balance.</p><p></p><p>Skills, i want them to be appropriate for any elven type that might have lived in Middle-Earth. That will cover many bases, in essence. 4+Int mod will probably be the OK'ed version, but if anyone has any arguments for 6+Int, i'd be willing to listen.</p><p></p><p>For weapons profs, i follow Weapon Groups, any for my house rules, BAB's of 1/2 give BAsic Weapons + One other group. I'd probably give these guys 2, instead. Elves IMC also get Bows for free, as a side note. In my sig, theres a link for my Tasty Bits thread, and in that therad theres a link to my Weapon Prof thread - Check it out, you might like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>i think that covers all i can do without getting down and dirty. Any other feedback? Sigurd, nice flavour text, but any critiques of the concept here?</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2741040, member: 35678"] - Sigurd, nice flavour text. I think i may use that, and even expand upon it once i get my campign book written up. Very close to the themes i am trying to bring through. - Balgus, i do plan to make this class balanced, that's why i am posting on EN World. I definitively do NOT want a unbalanced class, like that recent Spartan mess that was posted. IMC, it will be a given that mage-types (actually, any spellcaster in general) will be a little more powerful than average, since my campaign is very heavily themed against Middle-earth. For this class, it's power will lie in its spells. Perhaps "nature-mage" is the wrong description. More like a divine spellcaster with no divine connection, that suffers from ASF. UGH - i know how bad that sounds so *smack* me now. It's just really hard in some cases to transfer over Tolkiens themes sometimes, and that's why i need feed back here for this class. MOst of the help i need is for a(n) (appropriate) spell list, and spell progression - and feedback on HD, BAB, etc. I think that BAB should probably be 1/2 - most of the elves who were mage types that could fight would have, in D&D terms, have taken some levels in fighter, so 1/2 BAB is fine. HD, i don't know. Any sort of 'mage' type generally didn't get into combat, but elves didn't die that easily either. i am really wanting d6, but i am afarid that that will upset game balance. Skills, i want them to be appropriate for any elven type that might have lived in Middle-Earth. That will cover many bases, in essence. 4+Int mod will probably be the OK'ed version, but if anyone has any arguments for 6+Int, i'd be willing to listen. For weapons profs, i follow Weapon Groups, any for my house rules, BAB's of 1/2 give BAsic Weapons + One other group. I'd probably give these guys 2, instead. Elves IMC also get Bows for free, as a side note. In my sig, theres a link for my Tasty Bits thread, and in that therad theres a link to my Weapon Prof thread - Check it out, you might like it :) i think that covers all i can do without getting down and dirty. Any other feedback? Sigurd, nice flavour text, but any critiques of the concept here? [/QUOTE]
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A new class for Elves? [think Tolkien here]
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