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A new class (I would like feedback please)
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<blockquote data-quote="Khaalis" data-source="post: 1930023" data-attributes="member: 2167"><p>I completely agree with nift on this. The class is a bit too powerful.</p><p></p><p>I would begin with the Psychic Warrior as the core to work with, and use the example for this class's molding from the Psychic Rogue from Mind's Eye (<a href="http://www.wizards.com/default.asp?x=dnd/psm/20040723b" target="_blank">http://www.wizards.com/default.asp?x=dnd/psm/20040723b</a>). The class should incorporate the existing KEY monk abilities, but at a reduced rate of progression or delayed levels. However since they get so much of the Monk class abilities still, the psionics gained should be less than a Psychic Warrior as should the bonus feats.</p><p></p><p>Here is a sample version I would consider.</p><p></p><p><span style="color: royalblue"><strong>PSYCHIC MONK</strong></span></p><p></p><p><strong>Alignment:</strong> Any Lawful</p><p><strong>Hit Die:</strong> d8</p><p></p><p><span style="color: darkorange"><strong>Class Skills</strong></span></p><p>The psychic monk’s class skills (and the key ability for each skill) are Autohypnosis* (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Psionics* / Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).</p><p><strong>Skill Points at 1st Level:</strong> (4 + Int modifier) x 4.</p><p><strong>Skill Points at Each Additional Level:</strong> 4 + Int modifier.</p><p></p><p>BAB: As Monk</p><p>Saves: As Monk</p><p></p><p>Level….PP/Day…Powers…Level Known…Unarmed…..AC…..Speed…..Abilities</p><p>1…………0*…………1……………1st…………1d6……..+0………+0’…….Unarmed Strike, Style I, Psionics</p><p>2 ………..1…………..2……………1st…………1d6……..+0………+0’…….Evasion, Style II</p><p>3 ………..2…………..3……………1st…………1d6……..+0………+0’…….Bonus Feat</p><p>4 ………..4…………..3……………1st…………1d6……..+0………+10’……</p><p>5 ………..6…………..4……………2nd………..1d6……..+1………+10’……Slow Fall 20’</p><p>6 ………..8…………..5……………2nd………..1d8……..+1………+10’……Style III</p><p>7 ………..10…………6……………2nd………..1d8……..+1………+10’…… Bonus Feat</p><p>8 ………..12…………6……………2nd………..1d8……..+1………+20’……</p><p>9 ………..16…………7……………3rd…………1d8……..+1………+20’……Improved Evasion</p><p>10 ………20…………8……………3rd…………1d8……..+2………+20’……Slow Fall 30’</p><p>11 ………24…………9……………3rd…………1d10……+2………+20’……Aligned Attack (Lawful), Bonus Feat</p><p>12 ………28…………9……………3rd…………1d10……+2………+30’……</p><p>13 ………32…………10………….4th………….1d10……+2………+30’……</p><p>14 ………40…………11………….4th………….1d10……+2………+30’……</p><p>15 ………48…………12………….4th………….1d10……+3………+30’……Bonus Feat, Slow Fall 40’</p><p>16 ………56…………12………….4th………….2d6……..+3………+40’……Ki Strike (adamantine)</p><p>17 ………64…………13………….5th………….2d6……..+3………+40’……</p><p>18 ………76…………14………….5th………….2d6……..+3………+40’……</p><p>19 ………88…………15………….5th………….2d6……..+3………+40’……Bonus Feat</p><p>20 ………100……….15…………..5th………….2d6……..+4………+50’……Slow Fall 50’</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Psychic monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Psychic monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a psychic monk loses their AC bonus, as well as their fast movement abilities.</p><p></p><p><strong>AC Bonus (Ex):</strong> When unarmored and unencumbered, the psychic monk adds their Wisdom bonus (if any) to their AC. In addition, a psychic monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five psychic monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the psychic monk is flat-footed. They lose these bonuses when they are immobilized or helpless, when they wear any armor, when they carry a shield, or when they carry a medium or heavy load.</p><p></p><p><strong>Unarmed Strike:</strong> At 1st level, a psychic monk gains Improved Unarmed Strike as a bonus feat.</p><p></p><p><strong>Style:</strong> At 1st level, a psychic monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, they may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, they may select either Improved Disarm or Improved Trip as a bonus feat. A psychic monk need not have any of the prerequisites normally required for these feats to select them.</p><p></p><p><strong>Ki Strike (Su):</strong> At 16th level, a psychic monk’s unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.</p><p></p><p><strong>Aligned Attack (Su):</strong> At 10th level, a psychic monk gains Aligned Attack (Lawful only) as a bonus feat.</p><p></p><p><strong>Bonus Feat:</strong> A psychic monk may choose a bonus feat drawn from the feats noted as Fighter Bonus Feats or Psionic Feats. The psychic monk must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements. A psychic monk cannot choose feats that specifically require levels in the fighter class unless they are a multiclass character with the requisite levels in the fighter class.</p><p></p><p><strong>Psionics:</strong> Wisdom determines the Psychic Monk’s bonus power points per day. To learn or manifest a power, a psychic monk must have a Wisdom score of at least 10 + the power's level. The powers available to a Psychic Monk are:</p><p><strong>Level 1:</strong> Burst, Catfall, Chameleon, Compression, Daze (psionic), Detect Psionics, Disable, Dissipating Touch, Distract, Elfsight, Empty Mind, Expansion, Float, Grip of Iron, Hammer, Inertial Armor, Know Direction/Location, Metaphysical Claw, Metaphysical Weapon, Missive, Precognition (defensive), Precognition (offensive), Prescience (offensive), Skate, Stomp, Synesthete, Thicken Skin, Vigor</p><p><strong>Level 2:</strong> Animal Affinity, Biofeedback, Body Adjustment, Body Equilibrium, Body Purification, Darkvision (psionic), Detect Hostile Intent, Dissolving Touch, Dissolving Weapon, Empathic Transfer, Energy Adaptation (specified), Energy Push, Energy Stun, Feat Leach, Hustle, Levitate (psionic), Painful Strike, Prowess, Psionic Scent, Psionic Lion’s Charge, Strength of My Enemy, Sustenance, Thought Shield, Tongues (psionic), Wall Waker</p><p><strong>Level 3:</strong> Danger Sense, Dimension Slide, Duodimensional Claw, Empathic Feedback, Empathic Transfer (hostile), Escape Detection, Evade Burst, Graft Weapon, Mental Barrier, Mind Trap, Touchsight, Ubiquitous Vision</p><p><strong>Level 4:</strong> Aura Sight, Detect Remote Viewing, Dimension Door (psionic), Energy Adaptation, Freedom of Movement (psionic), Immovability, Inertial Barrier, Intellect Fortress, Psychic Vampire, Steadfast Perception, Telekinetic Maneuver, Truevenom, Truevenom Weapon, Weapon of Energy</p><p><strong>Level 5:</strong> Adapt Body, Catapsi, Incarnate, Oak Body, Power Resistance, Psychofeedback, Tower of Iron Will, True Seeing (psionic)</p><p></p><p></p><p>JMHO, YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1930023, member: 2167"] I completely agree with nift on this. The class is a bit too powerful. I would begin with the Psychic Warrior as the core to work with, and use the example for this class's molding from the Psychic Rogue from Mind's Eye ([url]http://www.wizards.com/default.asp?x=dnd/psm/20040723b[/url]). The class should incorporate the existing KEY monk abilities, but at a reduced rate of progression or delayed levels. However since they get so much of the Monk class abilities still, the psionics gained should be less than a Psychic Warrior as should the bonus feats. Here is a sample version I would consider. [color=royalblue][b]PSYCHIC MONK[/b][/color] [b]Alignment:[/b] Any Lawful [b]Hit Die:[/b] d8 [color=darkorange][b]Class Skills[/b][/color] The psychic monk’s class skills (and the key ability for each skill) are Autohypnosis* (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Psionics* / Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex). [b]Skill Points at 1st Level:[/b] (4 + Int modifier) x 4. [b]Skill Points at Each Additional Level:[/b] 4 + Int modifier. BAB: As Monk Saves: As Monk Level….PP/Day…Powers…Level Known…Unarmed…..AC…..Speed…..Abilities 1…………0*…………1……………1st…………1d6……..+0………+0’…….Unarmed Strike, Style I, Psionics 2 ………..1…………..2……………1st…………1d6……..+0………+0’…….Evasion, Style II 3 ………..2…………..3……………1st…………1d6……..+0………+0’…….Bonus Feat 4 ………..4…………..3……………1st…………1d6……..+0………+10’…… 5 ………..6…………..4……………2nd………..1d6……..+1………+10’……Slow Fall 20’ 6 ………..8…………..5……………2nd………..1d8……..+1………+10’……Style III 7 ………..10…………6……………2nd………..1d8……..+1………+10’…… Bonus Feat 8 ………..12…………6……………2nd………..1d8……..+1………+20’…… 9 ………..16…………7……………3rd…………1d8……..+1………+20’……Improved Evasion 10 ………20…………8……………3rd…………1d8……..+2………+20’……Slow Fall 30’ 11 ………24…………9……………3rd…………1d10……+2………+20’……Aligned Attack (Lawful), Bonus Feat 12 ………28…………9……………3rd…………1d10……+2………+30’…… 13 ………32…………10………….4th………….1d10……+2………+30’…… 14 ………40…………11………….4th………….1d10……+2………+30’…… 15 ………48…………12………….4th………….1d10……+3………+30’……Bonus Feat, Slow Fall 40’ 16 ………56…………12………….4th………….2d6……..+3………+40’……Ki Strike (adamantine) 17 ………64…………13………….5th………….2d6……..+3………+40’…… 18 ………76…………14………….5th………….2d6……..+3………+40’…… 19 ………88…………15………….5th………….2d6……..+3………+40’……Bonus Feat 20 ………100……….15…………..5th………….2d6……..+4………+50’……Slow Fall 50’ [b]Weapon and Armor Proficiency:[/b] Psychic monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Psychic monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a psychic monk loses their AC bonus, as well as their fast movement abilities. [b]AC Bonus (Ex):[/b] When unarmored and unencumbered, the psychic monk adds their Wisdom bonus (if any) to their AC. In addition, a psychic monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five psychic monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the psychic monk is flat-footed. They lose these bonuses when they are immobilized or helpless, when they wear any armor, when they carry a shield, or when they carry a medium or heavy load. [b]Unarmed Strike:[/b] At 1st level, a psychic monk gains Improved Unarmed Strike as a bonus feat. [b]Style:[/b] At 1st level, a psychic monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, they may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, they may select either Improved Disarm or Improved Trip as a bonus feat. A psychic monk need not have any of the prerequisites normally required for these feats to select them. [b]Ki Strike (Su):[/b] At 16th level, a psychic monk’s unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. [b]Aligned Attack (Su):[/b] At 10th level, a psychic monk gains Aligned Attack (Lawful only) as a bonus feat. [b]Bonus Feat:[/b] A psychic monk may choose a bonus feat drawn from the feats noted as Fighter Bonus Feats or Psionic Feats. The psychic monk must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements. A psychic monk cannot choose feats that specifically require levels in the fighter class unless they are a multiclass character with the requisite levels in the fighter class. [b]Psionics:[/b] Wisdom determines the Psychic Monk’s bonus power points per day. To learn or manifest a power, a psychic monk must have a Wisdom score of at least 10 + the power's level. The powers available to a Psychic Monk are: [b]Level 1:[/b] Burst, Catfall, Chameleon, Compression, Daze (psionic), Detect Psionics, Disable, Dissipating Touch, Distract, Elfsight, Empty Mind, Expansion, Float, Grip of Iron, Hammer, Inertial Armor, Know Direction/Location, Metaphysical Claw, Metaphysical Weapon, Missive, Precognition (defensive), Precognition (offensive), Prescience (offensive), Skate, Stomp, Synesthete, Thicken Skin, Vigor [b]Level 2:[/b] Animal Affinity, Biofeedback, Body Adjustment, Body Equilibrium, Body Purification, Darkvision (psionic), Detect Hostile Intent, Dissolving Touch, Dissolving Weapon, Empathic Transfer, Energy Adaptation (specified), Energy Push, Energy Stun, Feat Leach, Hustle, Levitate (psionic), Painful Strike, Prowess, Psionic Scent, Psionic Lion’s Charge, Strength of My Enemy, Sustenance, Thought Shield, Tongues (psionic), Wall Waker [b]Level 3:[/b] Danger Sense, Dimension Slide, Duodimensional Claw, Empathic Feedback, Empathic Transfer (hostile), Escape Detection, Evade Burst, Graft Weapon, Mental Barrier, Mind Trap, Touchsight, Ubiquitous Vision [b]Level 4:[/b] Aura Sight, Detect Remote Viewing, Dimension Door (psionic), Energy Adaptation, Freedom of Movement (psionic), Immovability, Inertial Barrier, Intellect Fortress, Psychic Vampire, Steadfast Perception, Telekinetic Maneuver, Truevenom, Truevenom Weapon, Weapon of Energy [b]Level 5:[/b] Adapt Body, Catapsi, Incarnate, Oak Body, Power Resistance, Psychofeedback, Tower of Iron Will, True Seeing (psionic) JMHO, YMMV. 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