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General Tabletop Discussion
*Pathfinder & Starfinder
A new class: The Slayer
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<blockquote data-quote="Balgus" data-source="post: 2741173" data-attributes="member: 8113"><p>If you are focused on Werewolves and Vampires, why not just make the class around it? Instead of Giving +2 to favored enemy, Give +2 to vampires and werewolves. </p><p></p><p>And instead of bonus feats, give abilities that will help in killing these things, like:</p><p></p><p>*Garlic Breath- once per day/3 lvl, the slayer may breath an abhorrently pungent garlic breath- cone 15 ft. To most people, it will only ruin their social life, but to Vampires, it deals 1d4/lvl- max (slayer lvl) </p><p></p><p>*Silver projectile- Any projectile that touches the hands of the Slayer is counted as silver for one round after it leaves her hand.</p><p></p><p>*Sacred Symbol- Slayer may turn or rebuke vampires as clerics do undead.</p><p></p><p>*Smite- same as paladin- but for vamps and werewolves</p><p></p><p>And you might even considering giving her something like- transformation- Due to long exposure to Wolves and Vampires, the Slayer has been able to change forms to better deal with these denisons of the dark. Once per day, she can transform into the form of the monster she is fighting, but keeps all the benefits of her class abilities- but with minor changes that make her better at killing.</p><p></p><p>Abilities give it more of a campaign exclusive feel- where you specialize in one thing. And no matter how powerful you get at your specialization, who cares! Cause as soon as you are dealing with something outside that area, you are a gimpified fighter. </p><p></p><p>Cool idea tho-</p></blockquote><p></p>
[QUOTE="Balgus, post: 2741173, member: 8113"] If you are focused on Werewolves and Vampires, why not just make the class around it? Instead of Giving +2 to favored enemy, Give +2 to vampires and werewolves. And instead of bonus feats, give abilities that will help in killing these things, like: *Garlic Breath- once per day/3 lvl, the slayer may breath an abhorrently pungent garlic breath- cone 15 ft. To most people, it will only ruin their social life, but to Vampires, it deals 1d4/lvl- max (slayer lvl) *Silver projectile- Any projectile that touches the hands of the Slayer is counted as silver for one round after it leaves her hand. *Sacred Symbol- Slayer may turn or rebuke vampires as clerics do undead. *Smite- same as paladin- but for vamps and werewolves And you might even considering giving her something like- transformation- Due to long exposure to Wolves and Vampires, the Slayer has been able to change forms to better deal with these denisons of the dark. Once per day, she can transform into the form of the monster she is fighting, but keeps all the benefits of her class abilities- but with minor changes that make her better at killing. Abilities give it more of a campaign exclusive feel- where you specialize in one thing. And no matter how powerful you get at your specialization, who cares! Cause as soon as you are dealing with something outside that area, you are a gimpified fighter. Cool idea tho- [/QUOTE]
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A new class: The Slayer
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