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*TTRPGs General
A new "Cthulhu" Mythos
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<blockquote data-quote="Trevalon Moonleirion" data-source="post: 1522684" data-attributes="member: 492"><p>I'm not really sure why facing Cthulhu or any other members of the mythos should be a huge focus in any game of CoC. I think the powers that some of their followers have is enough to be definitely frightening. Using the known and just putting little twists on things can be wonderfully effective to the point that you hardly think about what the hell that creepy guy is summoning, and more that it's <em>bad</em> and you want nothing to do with it. The best example I can think of is the only CoC game I've ever been in. Fellow EN Worlder (and now mostly lurker) Fayredeth came up with a great scenario for CoC: high school freshmen snowed in at our alma mater--their new school. For four seniors who knew our high school like the back of our hands it was a marvelous setting. Just slight differences and the uncertainty of what exactly was going on at good old BHS made the place come alive and be QUITE creepy.</p><p></p><p>We never fought great Cthulhu or Azatoth, but we had plenty to be frightened of: a creature summoned by a witch in our party that she couldn't control running around the ventilation ducts, odd things lurking in darkened corridors, teachers dissecting students in search of souls, and a security guard that just didn't seem right at all. That game was probably my pal's brightest moment as a GM, and probably some of my best moments of roleplaying (playing a quiet super religious member of a bible study club who underwent years of therapy to try to forget the horrors he had witnessed... slowly losing control as he lost many sanity checks... man that was fun).</p><p></p><p>I dunno, I don't really see the need for a NEW mythos of gods, but if Lovecraft encouraged it, there's no reason not to. New is good, but there's nothing really wrong with the old if they're used right and not overused. That's my two cents. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Trevalon Moonleirion, post: 1522684, member: 492"] I'm not really sure why facing Cthulhu or any other members of the mythos should be a huge focus in any game of CoC. I think the powers that some of their followers have is enough to be definitely frightening. Using the known and just putting little twists on things can be wonderfully effective to the point that you hardly think about what the hell that creepy guy is summoning, and more that it's [i]bad[/i] and you want nothing to do with it. The best example I can think of is the only CoC game I've ever been in. Fellow EN Worlder (and now mostly lurker) Fayredeth came up with a great scenario for CoC: high school freshmen snowed in at our alma mater--their new school. For four seniors who knew our high school like the back of our hands it was a marvelous setting. Just slight differences and the uncertainty of what exactly was going on at good old BHS made the place come alive and be QUITE creepy. We never fought great Cthulhu or Azatoth, but we had plenty to be frightened of: a creature summoned by a witch in our party that she couldn't control running around the ventilation ducts, odd things lurking in darkened corridors, teachers dissecting students in search of souls, and a security guard that just didn't seem right at all. That game was probably my pal's brightest moment as a GM, and probably some of my best moments of roleplaying (playing a quiet super religious member of a bible study club who underwent years of therapy to try to forget the horrors he had witnessed... slowly losing control as he lost many sanity checks... man that was fun). I dunno, I don't really see the need for a NEW mythos of gods, but if Lovecraft encouraged it, there's no reason not to. New is good, but there's nothing really wrong with the old if they're used right and not overused. That's my two cents. :) [/QUOTE]
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