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<blockquote data-quote="Ilbranteloth" data-source="post: 7191446" data-attributes="member: 6778044"><p>I wish. They are 100% different (people move, unfortunately). I usually have a core group that lasts for a few years before attrition due to jobs, moves, weddings, divorces, etc. shift it to a new group. At the store it's almost always different groups, with a few fairly regular players.</p><p></p><p>Having said that, my approach to DMing has grown (I hope) but the focus remains the same, the campaign remains the same, old PCs are NPCs, and the general feel of the rules and the setting is very similar. There was a slow morph from 1e to 3e as we got caught up in all of the rules changes. Now that I'm past all that, it's morphing back to a 1e/early 2e approach.</p><p></p><p>Never had an issue with power gamers. In part because I probably don't provide what they are looking for, but that's not entirely the case. The ones that I have had fit in well with the group and have often participated for several years. The one thing that I did find is that a great many of them often grew tired of their characters (not the campaign, but their characters). They didn't have to kill them off, as I didn't have any problem with PCs going their own way and new ones coming in. But it was usually just one or two people who would do that on a fairly frequent basis, while everybody else played the same character over a period of years with occasional changes.</p><p></p><p>I also frequently run campaigns where the players have multiple characters, to bring in and out as appropriate. That's where I am currently.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7191446, member: 6778044"] I wish. They are 100% different (people move, unfortunately). I usually have a core group that lasts for a few years before attrition due to jobs, moves, weddings, divorces, etc. shift it to a new group. At the store it's almost always different groups, with a few fairly regular players. Having said that, my approach to DMing has grown (I hope) but the focus remains the same, the campaign remains the same, old PCs are NPCs, and the general feel of the rules and the setting is very similar. There was a slow morph from 1e to 3e as we got caught up in all of the rules changes. Now that I'm past all that, it's morphing back to a 1e/early 2e approach. Never had an issue with power gamers. In part because I probably don't provide what they are looking for, but that's not entirely the case. The ones that I have had fit in well with the group and have often participated for several years. The one thing that I did find is that a great many of them often grew tired of their characters (not the campaign, but their characters). They didn't have to kill them off, as I didn't have any problem with PCs going their own way and new ones coming in. But it was usually just one or two people who would do that on a fairly frequent basis, while everybody else played the same character over a period of years with occasional changes. I also frequently run campaigns where the players have multiple characters, to bring in and out as appropriate. That's where I am currently. [/QUOTE]
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