Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
Promotions/Press
A new door opens means an old one closes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 7652760" data-attributes="member: 3400"><p>In the Thursday Night group that I play with, we don't typically shelve any game indefinitely. If we're playing something at the time and someone other than the GM has an other idea, we'll discuss it and basically stick in the queue to be picked up at a point in which the current game is ready to stop for a while. Sometimes, we also have a backup game going in case the current main GM is too busy to prep or has a schedule conflict.</p><p></p><p>For example, right now, we're playing a Mass Effect game based on the SWSE rules and working our way through a substantial story arc based on ME2. But we also have the backup D&D 3.5 game in which we rotate GMs and play relatively short adventures for when the Mass Effect GM has been too busy on a work deadline to prep. Before the ME game, we were playing Torg and Dragon Age, which followed the 4e game we finally decided to give up (with the possibility of converting it to Pathfinder at a later date). And the current ME GM has also hatched a campaign idea set in the Forgotten Realms involving Zhentil Keep that we may eventually use D&D Next rules for (and the supplements he'll be basing it on are all 2e). This is also the same group for which I've run a long standing "Classic Modules" campaign of 1e modules converted to 3e - though I doubt we'll pick that campaign up again any time soon since I feel it has lived up to its purpose of testing out 3e while also giving younger players a chance to play through some serious classics (Keep on the Borderlands, Ravenloft, Slaver series, Giant series, White Plume Mountain).</p><p></p><p>So, I guess, when it comes to gaming and campaigns, I don't really subscribe to the theory that when a door opens, another <strong>must</strong> close. Sometimes it does, but quite often it does not and we circle back around to play some more. It helps if the GMs involved simply like to play lots of different games because we're usually pretty good about handing off the GMing spotlight in order to get a chance to play on the other side of the screen. It also helps if the campaigns planned are somewhat episodic because that makes it easy to reach closure on the current episode as well as easier to pick up again once the sequel is ready.</p></blockquote><p></p>
[QUOTE="billd91, post: 7652760, member: 3400"] In the Thursday Night group that I play with, we don't typically shelve any game indefinitely. If we're playing something at the time and someone other than the GM has an other idea, we'll discuss it and basically stick in the queue to be picked up at a point in which the current game is ready to stop for a while. Sometimes, we also have a backup game going in case the current main GM is too busy to prep or has a schedule conflict. For example, right now, we're playing a Mass Effect game based on the SWSE rules and working our way through a substantial story arc based on ME2. But we also have the backup D&D 3.5 game in which we rotate GMs and play relatively short adventures for when the Mass Effect GM has been too busy on a work deadline to prep. Before the ME game, we were playing Torg and Dragon Age, which followed the 4e game we finally decided to give up (with the possibility of converting it to Pathfinder at a later date). And the current ME GM has also hatched a campaign idea set in the Forgotten Realms involving Zhentil Keep that we may eventually use D&D Next rules for (and the supplements he'll be basing it on are all 2e). This is also the same group for which I've run a long standing "Classic Modules" campaign of 1e modules converted to 3e - though I doubt we'll pick that campaign up again any time soon since I feel it has lived up to its purpose of testing out 3e while also giving younger players a chance to play through some serious classics (Keep on the Borderlands, Ravenloft, Slaver series, Giant series, White Plume Mountain). So, I guess, when it comes to gaming and campaigns, I don't really subscribe to the theory that when a door opens, another [b]must[/b] close. Sometimes it does, but quite often it does not and we circle back around to play some more. It helps if the GMs involved simply like to play lots of different games because we're usually pretty good about handing off the GMing spotlight in order to get a chance to play on the other side of the screen. It also helps if the campaigns planned are somewhat episodic because that makes it easy to reach closure on the current episode as well as easier to pick up again once the sequel is ready. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
A new door opens means an old one closes?
Top