Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
A new door opens means an old one closes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Richards" data-source="post: 7652788" data-attributes="member: 508"><p>I'm running my Wing Three campaign, and it's the longest-running campaign I've ever run. One of the PCs has just made it to 19th level, and another isn't far behind. We only get to play every 4-6 weeks or so, and I still have at least 6 adventures "in the hopper," ready to be run. (There could still be a few more besides that, but I've already been writing specific adventures to tie up some of the loose ends that remain.)</p><p></p><p>But we've already decided what our follow-on campaign is going to be: the same game world, advanced 20 years into the future. My players have all been deciding what kind of PCs they want to run in this next campaign, and coming up with their names (and in some cases, their ties to the PCs/NPCs in the current campaign). I've already decided on a cool "hook" to the campaign that should keep my players guessing and give them a cool "Aha!" moment many adventures deep into the new campaign.</p><p></p><p>So I find myself in the odd predicament of enjoying my current campaign, but eager to kill it so I can start up this new campaign. But we're at levels we've never reached before in the current campaign - my son's conjurer just became a half-fire elemental, and is eager to try out his new fire-based powers, for example - so it'll be kind of bittersweet to put it all behind us and start over again at 1st level.</p><p></p><p>It's not a perfect analogy, but using your "door" terminology, I'm both eager and reluctant to close a door so I can open another door. Fortunately, since I intend on tying this new campaign into our current one, I think the two doors in question are to two rooms next to each other with an adjoining door between them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 7652788, member: 508"] I'm running my Wing Three campaign, and it's the longest-running campaign I've ever run. One of the PCs has just made it to 19th level, and another isn't far behind. We only get to play every 4-6 weeks or so, and I still have at least 6 adventures "in the hopper," ready to be run. (There could still be a few more besides that, but I've already been writing specific adventures to tie up some of the loose ends that remain.) But we've already decided what our follow-on campaign is going to be: the same game world, advanced 20 years into the future. My players have all been deciding what kind of PCs they want to run in this next campaign, and coming up with their names (and in some cases, their ties to the PCs/NPCs in the current campaign). I've already decided on a cool "hook" to the campaign that should keep my players guessing and give them a cool "Aha!" moment many adventures deep into the new campaign. So I find myself in the odd predicament of enjoying my current campaign, but eager to kill it so I can start up this new campaign. But we're at levels we've never reached before in the current campaign - my son's conjurer just became a half-fire elemental, and is eager to try out his new fire-based powers, for example - so it'll be kind of bittersweet to put it all behind us and start over again at 1st level. It's not a perfect analogy, but using your "door" terminology, I'm both eager and reluctant to close a door so I can open another door. Fortunately, since I intend on tying this new campaign into our current one, I think the two doors in question are to two rooms next to each other with an adjoining door between them. :) Johnathan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
A new door opens means an old one closes?
Top