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*Dungeons & Dragons
A New DRAGON+?
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<blockquote data-quote="halfling rogue" data-source="post: 7672972" data-attributes="member: 6779182"><p>I think it's more than just people believing what they want to believe. This is a product with a deep history. Since before I was born D&D=tabletop game. So you really can't fault folks for thinking that would still be the case, even if they desired to add some more channels and facets to capitalize on their IP. Again, they told us what they were doing, but that didn't raise any flags because we could easily see how it could be done without dethroning the tabletop game.</p><p></p><p>I wasn't referring to success or failure in financial terms. I was aiming at their marketing strategy. I think it is a failure to let everything drive the bus and call it D&D. To be sure, I don't think 5e has failed. I think 5e is a roaring success, which is why this is becoming an apparent marketing failure. Why release something as awesome as the 5e rules/books and then not let it take the wheel? Unless all of the products can successfully drive the bus at the same time, something will give.</p><p></p><p>Now of course we're only talking about something that is relatively in it's infancy still. So we're not really talking about success or failure in the long term, but more along the lines of starting out of the gate. The tabletop game shot out like lightning. But everything after has wobbled. We're not sure if it's supposed to wobble yet so we're looking real close to see if it's a stumble or just a new technique before they blow our minds. So far it appears to be a stumble. Their push for multiplatform and their efforts to tell us that "D&D is not just tabletop" make it seem like they are holding the smart kid back in the class. That is to say, in an effort to make everything D&D, the good stuff suffers while the stuff not quite up to par is praised as just as good. And that comes off to fans/consumers in a negative way. I think Dragon+ is just a byproduct of that mentality.</p><p></p><p>They have a fanbase clamoring for stuff related to the tabletop because I'm here to tell ya, the tabletop is freakin awesome and is drawing so many folks new and old alike. So that's where the fan love is. And when WotC downplays the good thing they made, the same thing we all love, in order to tell us about something that they call D&D, that most of us don't yet equate to D&D, then yeah, when Dragon+ comes out, they pulled the rug from under us, and we shouldn't be accused of standing on it.</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 7672972, member: 6779182"] I think it's more than just people believing what they want to believe. This is a product with a deep history. Since before I was born D&D=tabletop game. So you really can't fault folks for thinking that would still be the case, even if they desired to add some more channels and facets to capitalize on their IP. Again, they told us what they were doing, but that didn't raise any flags because we could easily see how it could be done without dethroning the tabletop game. I wasn't referring to success or failure in financial terms. I was aiming at their marketing strategy. I think it is a failure to let everything drive the bus and call it D&D. To be sure, I don't think 5e has failed. I think 5e is a roaring success, which is why this is becoming an apparent marketing failure. Why release something as awesome as the 5e rules/books and then not let it take the wheel? Unless all of the products can successfully drive the bus at the same time, something will give. Now of course we're only talking about something that is relatively in it's infancy still. So we're not really talking about success or failure in the long term, but more along the lines of starting out of the gate. The tabletop game shot out like lightning. But everything after has wobbled. We're not sure if it's supposed to wobble yet so we're looking real close to see if it's a stumble or just a new technique before they blow our minds. So far it appears to be a stumble. Their push for multiplatform and their efforts to tell us that "D&D is not just tabletop" make it seem like they are holding the smart kid back in the class. That is to say, in an effort to make everything D&D, the good stuff suffers while the stuff not quite up to par is praised as just as good. And that comes off to fans/consumers in a negative way. I think Dragon+ is just a byproduct of that mentality. They have a fanbase clamoring for stuff related to the tabletop because I'm here to tell ya, the tabletop is freakin awesome and is drawing so many folks new and old alike. So that's where the fan love is. And when WotC downplays the good thing they made, the same thing we all love, in order to tell us about something that they call D&D, that most of us don't yet equate to D&D, then yeah, when Dragon+ comes out, they pulled the rug from under us, and we shouldn't be accused of standing on it. [/QUOTE]
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