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A New Dragoon back from the dead
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<blockquote data-quote="Kinomen Dragoon" data-source="post: 584631" data-attributes="member: 8194"><p>Dragoon</p><p></p><p> Villagers cry out.Towns are in ruin.People are unable to save the high family from a huge mountian.A Dragoon can fix all of this.The Kinomen envented a way of fighting in Farun a long time before humans ruled it.They knew they had to preseve their stlye.So they tought it to the Knights of order.Now Dragoons will Jump and stike normally to kill in a singal blow.Protecter and mercenay they will fight to rid the world of evil or to spread it.</p><p></p><p> In your campiagn you may use these to improve the use and usege of jump.Also and a Final note Dragoons may go well in an a sky of sea game. </p><p></p><p></p><p>lvl fort ref will bab special</p><p>1 2 2 0 0 Jump Strike 1d6</p><p>2 3 3 0 1 Acrobatics +5</p><p>3 3 3 1 2 Evasion, Jump Strike 2d6</p><p>4 4 4 1 3 bonus feat, Acrobatics+10</p><p>5 4 4 1 3 Jump Strike +3d6</p><p>6 5 5 2 4 Acrobatics +15</p><p>7 5 5 2 5 Dragoon jump, Jump Strike 4d6</p><p>8 6 6 2 6 Acrobatics +20, bonus feat</p><p>9 6 6 3 6 Jump Strike +5d6</p><p>10 7 7 3 7 Acrobatics +25</p><p>11 7 7 3 8 jump strike +5d6</p><p>12 8 8 4 9 bonus feat, Acrobatics +30</p><p>13 8 8 4 9 Improved Evasion, Jump Strike +6d6</p><p>14 9 9 4 10 crobatics +35</p><p>15 9 9 5 11 Jump Strike +7d6</p><p>16 10 10 5 12 bonus feat, Acrobatics +40</p><p>17 10 10 5 12 Jump Strike +8d6</p><p>18 11 11 6 13 Acrobatics +45</p><p>19 11 11 6 14 Jump Strike +9d6</p><p>20 12 12 6 15 Acrobatics +50, bonus feat</p><p></p><p>hit die: d8</p><p>skill points at every level 4+int modifier</p><p></p><p>wepons and armor</p><p>simple and martial weapons plus firearms, light armor no sheilds</p><p></p><p>class skills</p><p>str: climb, jump, swim</p><p>dex: balance, escape artist, hide, move silently, tumble</p><p>con:</p><p>int: craft (any), Knowledge (monsters/ fighting styles)</p><p>wis: Intuit direction, listen, spot</p><p>cha:</p><p></p><p>class abilities-</p><p></p><p>Jump bonus- at first level a dragoon gets a +1 competence bonus to all jump checks, at 5th, 10th, 15th, and 20th level this bonus increases by one</p><p></p><p>Jump Strike- At 1st level instead of attacking normally a dragoon may make a jump check to approach a given target without drawing attacks of opportunity. When using this option a dragoon may still strike an opponent and add the listed bonus dice of damage, this is not multiplied in a critical. A dragoon may make all of his attacks in the air, but only one of them can apply Jump Strike damage.</p><p></p><p>Evasion- at 3rd level the dragoon gains the rouge/monk ability of evasion</p><p></p><p>bonus feat- at every fourth level a dragoon gets a bonus feat chosen from from this list</p><p>alertness, combat reflexes, dodge, far shot, lightning reflexes, mobility, point blank shot, precise shot, quick draw, rapid shot, shot on the run, spring attack, weapon focus (ranged weapons, and spear melee weapons), weapon specialization at 4th level or above (same list as weapon focus)</p><p>Dragoon jump- at 7th level the dragoon’s jump check is no longer limited by his/her heigth</p><p></p><p>Improved evasion- at 13th level the dragoon gains the monk/rouge ability improved evasion.</p><p></p><p>Acrobatics: The Dragoon many gain this bouns to Jump, Tumble, Climb, and Balance.</p></blockquote><p></p>
[QUOTE="Kinomen Dragoon, post: 584631, member: 8194"] Dragoon Villagers cry out.Towns are in ruin.People are unable to save the high family from a huge mountian.A Dragoon can fix all of this.The Kinomen envented a way of fighting in Farun a long time before humans ruled it.They knew they had to preseve their stlye.So they tought it to the Knights of order.Now Dragoons will Jump and stike normally to kill in a singal blow.Protecter and mercenay they will fight to rid the world of evil or to spread it. In your campiagn you may use these to improve the use and usege of jump.Also and a Final note Dragoons may go well in an a sky of sea game. lvl fort ref will bab special 1 2 2 0 0 Jump Strike 1d6 2 3 3 0 1 Acrobatics +5 3 3 3 1 2 Evasion, Jump Strike 2d6 4 4 4 1 3 bonus feat, Acrobatics+10 5 4 4 1 3 Jump Strike +3d6 6 5 5 2 4 Acrobatics +15 7 5 5 2 5 Dragoon jump, Jump Strike 4d6 8 6 6 2 6 Acrobatics +20, bonus feat 9 6 6 3 6 Jump Strike +5d6 10 7 7 3 7 Acrobatics +25 11 7 7 3 8 jump strike +5d6 12 8 8 4 9 bonus feat, Acrobatics +30 13 8 8 4 9 Improved Evasion, Jump Strike +6d6 14 9 9 4 10 crobatics +35 15 9 9 5 11 Jump Strike +7d6 16 10 10 5 12 bonus feat, Acrobatics +40 17 10 10 5 12 Jump Strike +8d6 18 11 11 6 13 Acrobatics +45 19 11 11 6 14 Jump Strike +9d6 20 12 12 6 15 Acrobatics +50, bonus feat hit die: d8 skill points at every level 4+int modifier wepons and armor simple and martial weapons plus firearms, light armor no sheilds class skills str: climb, jump, swim dex: balance, escape artist, hide, move silently, tumble con: int: craft (any), Knowledge (monsters/ fighting styles) wis: Intuit direction, listen, spot cha: class abilities- Jump bonus- at first level a dragoon gets a +1 competence bonus to all jump checks, at 5th, 10th, 15th, and 20th level this bonus increases by one Jump Strike- At 1st level instead of attacking normally a dragoon may make a jump check to approach a given target without drawing attacks of opportunity. When using this option a dragoon may still strike an opponent and add the listed bonus dice of damage, this is not multiplied in a critical. A dragoon may make all of his attacks in the air, but only one of them can apply Jump Strike damage. Evasion- at 3rd level the dragoon gains the rouge/monk ability of evasion bonus feat- at every fourth level a dragoon gets a bonus feat chosen from from this list alertness, combat reflexes, dodge, far shot, lightning reflexes, mobility, point blank shot, precise shot, quick draw, rapid shot, shot on the run, spring attack, weapon focus (ranged weapons, and spear melee weapons), weapon specialization at 4th level or above (same list as weapon focus) Dragoon jump- at 7th level the dragoon’s jump check is no longer limited by his/her heigth Improved evasion- at 13th level the dragoon gains the monk/rouge ability improved evasion. Acrobatics: The Dragoon many gain this bouns to Jump, Tumble, Climb, and Balance. [/QUOTE]
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