Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A new feat born of nessecity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AuraSeer" data-source="post: 102063" data-attributes="member: 1331"><p>I don't think the feat is necessary. Assuming you have one person with a decent Str, breaking stuff unassisted isn't all that difficult. And as has been mentioned, you could always use an axe.</p><p></p><p>If you insist on bashing the thing down in one go, just buy a portable ram. It adds +2 to the check, and allows a second person to assist for another +2, giving your strongest character a total of +4 on his roll for door-bashing. And instead of taking up a valuable feat slot, the ram costs a measly 10 gp.</p><p></p><p>Need an even bigger bonus? IMC we have a custom item: the heavy dungeon ram. Manned by four people, it gives the strongest a total of +8 to his door-bashing roll. The downside is that it's not easy to lug around; anyone carrying the ram is encumbered as if by heavy armor. (This is due to its size as well as weight; imagine a five-foot chunk of a telephone pole, with iron bracing and a heavy iron head.) So far only NPCs have ever needed to use this thing, because my PC party includes a rogue.</p><p></p><p>Of course, once you can buy or create a <em>Wand of Knock</em>, the whole question of breaking down doors becomes moot. Or, if your campaign uses Song & Silence (and your DM doesn't frown on gnomish technology) you could buy the "mechanical burglar", a windup toy that automatically picks locks.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 102063, member: 1331"] I don't think the feat is necessary. Assuming you have one person with a decent Str, breaking stuff unassisted isn't all that difficult. And as has been mentioned, you could always use an axe. If you insist on bashing the thing down in one go, just buy a portable ram. It adds +2 to the check, and allows a second person to assist for another +2, giving your strongest character a total of +4 on his roll for door-bashing. And instead of taking up a valuable feat slot, the ram costs a measly 10 gp. Need an even bigger bonus? IMC we have a custom item: the heavy dungeon ram. Manned by four people, it gives the strongest a total of +8 to his door-bashing roll. The downside is that it's not easy to lug around; anyone carrying the ram is encumbered as if by heavy armor. (This is due to its size as well as weight; imagine a five-foot chunk of a telephone pole, with iron bracing and a heavy iron head.) So far only NPCs have ever needed to use this thing, because my PC party includes a rogue. Of course, once you can buy or create a [i]Wand of Knock[/i], the whole question of breaking down doors becomes moot. Or, if your campaign uses Song & Silence (and your DM doesn't frown on gnomish technology) you could buy the "mechanical burglar", a windup toy that automatically picks locks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A new feat born of nessecity
Top