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<blockquote data-quote="Painfully" data-source="post: 500631" data-attributes="member: 601"><p>The short answer is 1st level.</p><p></p><p>----------------------------------------</p><p></p><p>My most recent group I allowed to roll up their second level hp in advance even though we did start with 0xp and at first level. So when they reached second level they did not roll for more hp.</p><p></p><p>It doesn't completely remove the risk of getting whacked in one shot for the party's wizard, but for most melee types, it makes them more willing to take just one more swing at the bad guy rather than running. </p><p></p><p>And just FYI, the first adventure I purposely kept combat light. I used a pre-adventure I made up for Sunless Citadell that involved doing a lot of work within the city limits, but in the end there was a significant fight and my players actually burned down a merchant ship and had to run from the law! There was quite a lot of NPCs to track, but in the end my players actually liked it much more than the Sunless Citadel module that was mostly hack-and-slash .dungeoncrawling.</p><p></p><p>A combat-heavy 1st level adventure is very difficult to run fairly without killing somebody.</p></blockquote><p></p>
[QUOTE="Painfully, post: 500631, member: 601"] The short answer is 1st level. ---------------------------------------- My most recent group I allowed to roll up their second level hp in advance even though we did start with 0xp and at first level. So when they reached second level they did not roll for more hp. It doesn't completely remove the risk of getting whacked in one shot for the party's wizard, but for most melee types, it makes them more willing to take just one more swing at the bad guy rather than running. And just FYI, the first adventure I purposely kept combat light. I used a pre-adventure I made up for Sunless Citadell that involved doing a lot of work within the city limits, but in the end there was a significant fight and my players actually burned down a merchant ship and had to run from the law! There was quite a lot of NPCs to track, but in the end my players actually liked it much more than the Sunless Citadel module that was mostly hack-and-slash .dungeoncrawling. A combat-heavy 1st level adventure is very difficult to run fairly without killing somebody. [/QUOTE]
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