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<blockquote data-quote="Mercurius" data-source="post: 6677594" data-attributes="member: 59082"><p>It is hard to argue with this and I think you emphasize an important point in that last sentence, which relates to my third variant of "Golden Age theory" in a mythic sense - that the Golden Age is a state of consciousness that can be accessed in the here and now. In this context, it is at the game table.</p><p></p><p>One thing worth considering is that if we look to the past for what we consider to be a Golden Age, we will likely be disappointed about the present. 5E is, and will likely continue to be, different from editions past. I do think the product output will eventually and gradually increase, although (hopefully imo) never to the excesses of past editions. Using the Cycle of Ages, and the inevitability of moving through them towards decline, my sense is that Mearls & Co are trying to, at the least, slow the process so that we don't burn through the early "good" phases so quickly. That is one of the reasons we're not seeing as much product and why I don't agree with you that "more is more." </p><p></p><p>I see it like a fire - too much wood added and you smother it, too little and it goes out. We've seen the fire put out in editions past. I think they're putting on the minimum to keep it going and will gradually increase it a bit, but with an eye on not smothering it. To the degree that they can find that sweetspot, or range, of "just enough wood" is the degree to which they can keep this edition going--and thriving--for as long as possible.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6677594, member: 59082"] It is hard to argue with this and I think you emphasize an important point in that last sentence, which relates to my third variant of "Golden Age theory" in a mythic sense - that the Golden Age is a state of consciousness that can be accessed in the here and now. In this context, it is at the game table. One thing worth considering is that if we look to the past for what we consider to be a Golden Age, we will likely be disappointed about the present. 5E is, and will likely continue to be, different from editions past. I do think the product output will eventually and gradually increase, although (hopefully imo) never to the excesses of past editions. Using the Cycle of Ages, and the inevitability of moving through them towards decline, my sense is that Mearls & Co are trying to, at the least, slow the process so that we don't burn through the early "good" phases so quickly. That is one of the reasons we're not seeing as much product and why I don't agree with you that "more is more." I see it like a fire - too much wood added and you smother it, too little and it goes out. We've seen the fire put out in editions past. I think they're putting on the minimum to keep it going and will gradually increase it a bit, but with an eye on not smothering it. To the degree that they can find that sweetspot, or range, of "just enough wood" is the degree to which they can keep this edition going--and thriving--for as long as possible. [/QUOTE]
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