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<blockquote data-quote="epithet" data-source="post: 6677889" data-attributes="member: 6796566"><p>I think to a certain degree the rise of the MMORPG took a lot of players away from tabletop groups. My perception, which might have been wrong, was that 4e was designed at least in part in response to that trend, built to incorporate some of the design elements common to fantasy MMORPGs, rendering a fighter's attacks and a wizard's spells as "powers" like what you would expect to see on your PC game's hotbar.</p><p></p><p>Most of the people I raided with in "vanilla" WoW are tired of the MMO grind (none more so than I.) Those of us who were 30 back then would tell the younger players about how D&D started it all... "Back in my day, we didn't play RPGs on a computer, we used a pencil and paper to keep track of our characters, and drew the maps by hand!" Now those players are hitting 30 and looking for the "retro" RPGs to provide something different than the gear advancement treadmill they've become used to and bored with... and here's 5e ready to oblige. We've got celebrities who unabashedly love the game, there's a movie coming out... It seems to me that this edition of D&D is the right product coming out at the right time. Hopefully their licensing strategy will be in place soon, and by the time the movie starts to get attention there will be a robust selection of settings and adventures to complement the core rulebooks and adventure paths.</p><p></p><p>It may not be golden yet, but it's looking really shiny.</p></blockquote><p></p>
[QUOTE="epithet, post: 6677889, member: 6796566"] I think to a certain degree the rise of the MMORPG took a lot of players away from tabletop groups. My perception, which might have been wrong, was that 4e was designed at least in part in response to that trend, built to incorporate some of the design elements common to fantasy MMORPGs, rendering a fighter's attacks and a wizard's spells as "powers" like what you would expect to see on your PC game's hotbar. Most of the people I raided with in "vanilla" WoW are tired of the MMO grind (none more so than I.) Those of us who were 30 back then would tell the younger players about how D&D started it all... "Back in my day, we didn't play RPGs on a computer, we used a pencil and paper to keep track of our characters, and drew the maps by hand!" Now those players are hitting 30 and looking for the "retro" RPGs to provide something different than the gear advancement treadmill they've become used to and bored with... and here's 5e ready to oblige. We've got celebrities who unabashedly love the game, there's a movie coming out... It seems to me that this edition of D&D is the right product coming out at the right time. Hopefully their licensing strategy will be in place soon, and by the time the movie starts to get attention there will be a robust selection of settings and adventures to complement the core rulebooks and adventure paths. It may not be golden yet, but it's looking really shiny. [/QUOTE]
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