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<blockquote data-quote="Tony Vargas" data-source="post: 6680868" data-attributes="member: 996"><p>I think pejorative is pushing it, a negative connotation, sure, but not an unwarranted one, and inevitable the wider the net you cast. </p><p></p><p> That's a danger of this medium. We can't hear tone or get a sense of eachother beyond the text we're using to communicate, so it's easy to read things into it. I read your posts and get the impression you're an uncritical apologist, who would gush at anything WotC did. I doubt that's what's really going on, but I'm not a mind-reader, so I can't know for sure.</p><p></p><p>The idea that there's a playstyle forced or 'not supported' by 3e or 4e or classic D&D or 5e isn't something I agree with, anyway. Each version of D&D had some good things going for it, but never to such a degree that you couldn't play them in whatever 'style' you wanted - and 5e's goal was to combine the best of each prior ed, anyway. It succeeded in getting back to the DM-empowerment of classic D&D, which I like a lot (and am happily taking full advantage of as I DM), and didn't throw away all the cool stuff that 3e innovated, even if it did make both MCing and Feats optional, which I also appreciate (though it's not quite enough to get me enthused as a player). If it had somehow managed to do that and keep some of the balance and more of the player agency of 4e, that'd've been even better, of course. But it was a very tall order, and the degree of success they've managed is still impressive.</p><p></p><p> That's pretty typical from what I saw of 4e at the time, and with 5e now. Long-time gamers who'd branched off from D&D and completely-new-new-to-hobby-gamers found 4e accessible, while long-time staunch D&Ders and returning AD&D veterans found it weird & un-D&D-like. 5e a lot more accessible to returning players, and still works fine for long-time players of all sorts.</p><p></p><p> Add to that generalization (there, that's less baggage than LCD), D&D's positioning as first RPG, both literally, and in the sense of the one RPG so many gamers started with, and it's not just a contender, but the Champion. </p><p></p><p></p><p> It's funny, because I disagree and agree with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Inclusiveness does mean /including/ what everybody wants, rather than excluding what a few people don't want. And, yes, via it's version of modularity (which I'd call 'variants,' because 'module' means something different to me, and implies a higher level of cross compatibility), actually does deliver a fair amount of that.</p><p></p><p> I'm just not putting as brightly positive a spin on it as you are. I'm a tad cynical, y'know. ;P</p><p></p><p>Not what I'm trying to convey, at all. 5e winds the clock back in a number of ways, but it's not minimalist or dumbed-down in any sense. No version of D&D ever was (other than Basic sets, of course), it's just a complex game by its very nature. The Lowest Common Denominator among our community certainly isn't 'dumb' either, this is a nerdy sub-culture, and we all at least like to think of ourselves as on the smart side. </p><p></p><p> Indeed, the OGL really revitalized the industry, even as it re-focused it back on D&D dominance. Maybe they figure 5e is already dominating, so they don't need it? Maybe it's lack of resources? In any case, the existing 1.0 OGL is flexible enough that a couple of 3pps have already put out "5E" compatible material. More to come, whatever WotC does, I'm guessing.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6680868, member: 996"] I think pejorative is pushing it, a negative connotation, sure, but not an unwarranted one, and inevitable the wider the net you cast. That's a danger of this medium. We can't hear tone or get a sense of eachother beyond the text we're using to communicate, so it's easy to read things into it. I read your posts and get the impression you're an uncritical apologist, who would gush at anything WotC did. I doubt that's what's really going on, but I'm not a mind-reader, so I can't know for sure. The idea that there's a playstyle forced or 'not supported' by 3e or 4e or classic D&D or 5e isn't something I agree with, anyway. Each version of D&D had some good things going for it, but never to such a degree that you couldn't play them in whatever 'style' you wanted - and 5e's goal was to combine the best of each prior ed, anyway. It succeeded in getting back to the DM-empowerment of classic D&D, which I like a lot (and am happily taking full advantage of as I DM), and didn't throw away all the cool stuff that 3e innovated, even if it did make both MCing and Feats optional, which I also appreciate (though it's not quite enough to get me enthused as a player). If it had somehow managed to do that and keep some of the balance and more of the player agency of 4e, that'd've been even better, of course. But it was a very tall order, and the degree of success they've managed is still impressive. That's pretty typical from what I saw of 4e at the time, and with 5e now. Long-time gamers who'd branched off from D&D and completely-new-new-to-hobby-gamers found 4e accessible, while long-time staunch D&Ders and returning AD&D veterans found it weird & un-D&D-like. 5e a lot more accessible to returning players, and still works fine for long-time players of all sorts. Add to that generalization (there, that's less baggage than LCD), D&D's positioning as first RPG, both literally, and in the sense of the one RPG so many gamers started with, and it's not just a contender, but the Champion. It's funny, because I disagree and agree with that. ;) Inclusiveness does mean /including/ what everybody wants, rather than excluding what a few people don't want. And, yes, via it's version of modularity (which I'd call 'variants,' because 'module' means something different to me, and implies a higher level of cross compatibility), actually does deliver a fair amount of that. I'm just not putting as brightly positive a spin on it as you are. I'm a tad cynical, y'know. ;P Not what I'm trying to convey, at all. 5e winds the clock back in a number of ways, but it's not minimalist or dumbed-down in any sense. No version of D&D ever was (other than Basic sets, of course), it's just a complex game by its very nature. The Lowest Common Denominator among our community certainly isn't 'dumb' either, this is a nerdy sub-culture, and we all at least like to think of ourselves as on the smart side. Indeed, the OGL really revitalized the industry, even as it re-focused it back on D&D dominance. Maybe they figure 5e is already dominating, so they don't need it? Maybe it's lack of resources? In any case, the existing 1.0 OGL is flexible enough that a couple of 3pps have already put out "5E" compatible material. More to come, whatever WotC does, I'm guessing. [/QUOTE]
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