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<blockquote data-quote="BryonD" data-source="post: 6680896" data-attributes="member: 957"><p>Interesting position.</p><p>I'll note that the claim that 5E needed to cast a bigger net than 4E was often slammed when I proposed it because it was outrageous and "h4ter" talk to suggest that 4E didn't cast a large net.</p><p></p><p>Further, I think there is little rational evidence to support the claim that 5E's wider net is connected to a LCD approach. Quite the contrary is true.</p><p></p><p>4E was over and over praised for lower the entry barrier and for being the game that was going to break the mold and bring vast hordes on new fans into the TTRPG hobby. It *tried* to throw a wider net by reaching out people who wouldn't be inclined to play 3E. Again, the whole "lower barrier" for starting, particularly with regard to DMing was trumpeted over and over. It just failed to work. And at the same time a lot fo existing fans found the end result of that effort failed to live *UP* to their demands. So while I don't think LCD really fits the 4E experience, it comes far closer to applying there that it does to 5E, which really leaves a great deal of demand on the DM to craft a solid but spotty base system into exactly what a given group in looking for. And the "spotty" nature is not a bug, but a feature because one groups "spots" are another groups "foundation" for building.</p><p></p><p>So bottom line, 4E is the game that "cast" a larger net, it just ended up casting most of that net on dry land.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6680896, member: 957"] Interesting position. I'll note that the claim that 5E needed to cast a bigger net than 4E was often slammed when I proposed it because it was outrageous and "h4ter" talk to suggest that 4E didn't cast a large net. Further, I think there is little rational evidence to support the claim that 5E's wider net is connected to a LCD approach. Quite the contrary is true. 4E was over and over praised for lower the entry barrier and for being the game that was going to break the mold and bring vast hordes on new fans into the TTRPG hobby. It *tried* to throw a wider net by reaching out people who wouldn't be inclined to play 3E. Again, the whole "lower barrier" for starting, particularly with regard to DMing was trumpeted over and over. It just failed to work. And at the same time a lot fo existing fans found the end result of that effort failed to live *UP* to their demands. So while I don't think LCD really fits the 4E experience, it comes far closer to applying there that it does to 5E, which really leaves a great deal of demand on the DM to craft a solid but spotty base system into exactly what a given group in looking for. And the "spotty" nature is not a bug, but a feature because one groups "spots" are another groups "foundation" for building. So bottom line, 4E is the game that "cast" a larger net, it just ended up casting most of that net on dry land. [/QUOTE]
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