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<blockquote data-quote="EzekielRaiden" data-source="post: 6683151" data-attributes="member: 6790260"><p>Yep, sure have. I've done it myself a couple of times. The CB is very convenient, but it doesn't solve the biggest "challenge" of levelling up--deciding which power you like <em>best</em>. I'm a 'casual optimizer,' so I refer to charop handbooks for advice, but will break from it when I wish to. (For example, I've played characters that--GASP OF SHOCK AND HORROR--only had a starting 16 in their prime stats, post-racial-boost. It's really not a big deal.) Anyone who says you "need" it is exaggerating; it's perfectly possible to do it by hand. Is it a more involved process than 5e level-up? Probably, because you get <em>actual choices</em> at more levels.</p><p></p><p></p><p></p><p>Uh...there...actually are very few powers, AFAIK, which directly interact with other powers. Firstly 'cause most powers are Standard Actions, so you can't use them at the same time (without an Action Point, anyway, but that's a relatively high-level strategic concern, not something a casual player needs to consider). The biggest interactions are whether two powers can be used at the same time, whether one of your actions is already spoken for, and the occasional 'chain' effect (like the synergy of the <em>Oncoming Storm</em> and <em>Echoes of Thunder</em> feats). 5e still has an action economy, and while the Bonus Action isn't <em>quite</em> the same as the Minor Action, it's very similar--so you still have "can I do these two things in a single turn" and "crap, I need my [Bonus/non-Bonus] Action for [important thing]!" interactions. I haven't delved deep enough into 5e's feats, spells, and class features to know if there are "chain" effects, but I'd be seriously surprised if there aren't at least a few (probably more for Rogues, I'd imagine, but surely there are others).</p><p></p><p>And if we're allowing for <em>indirect</em> affect on other actions, 5e has plenty of that. It might have simpler mathematical expression (which people in general have already admitted is a thing in 5e, myself included), but indirectly improving your future actions is sort of a thing in every edition of D&D, albeit to varying degrees of codification.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6683151, member: 6790260"] Yep, sure have. I've done it myself a couple of times. The CB is very convenient, but it doesn't solve the biggest "challenge" of levelling up--deciding which power you like [I]best[/I]. I'm a 'casual optimizer,' so I refer to charop handbooks for advice, but will break from it when I wish to. (For example, I've played characters that--GASP OF SHOCK AND HORROR--only had a starting 16 in their prime stats, post-racial-boost. It's really not a big deal.) Anyone who says you "need" it is exaggerating; it's perfectly possible to do it by hand. Is it a more involved process than 5e level-up? Probably, because you get [I]actual choices[/I] at more levels. Uh...there...actually are very few powers, AFAIK, which directly interact with other powers. Firstly 'cause most powers are Standard Actions, so you can't use them at the same time (without an Action Point, anyway, but that's a relatively high-level strategic concern, not something a casual player needs to consider). The biggest interactions are whether two powers can be used at the same time, whether one of your actions is already spoken for, and the occasional 'chain' effect (like the synergy of the [I]Oncoming Storm[/I] and [I]Echoes of Thunder[/I] feats). 5e still has an action economy, and while the Bonus Action isn't [I]quite[/I] the same as the Minor Action, it's very similar--so you still have "can I do these two things in a single turn" and "crap, I need my [Bonus/non-Bonus] Action for [important thing]!" interactions. I haven't delved deep enough into 5e's feats, spells, and class features to know if there are "chain" effects, but I'd be seriously surprised if there aren't at least a few (probably more for Rogues, I'd imagine, but surely there are others). And if we're allowing for [I]indirect[/I] affect on other actions, 5e has plenty of that. It might have simpler mathematical expression (which people in general have already admitted is a thing in 5e, myself included), but indirectly improving your future actions is sort of a thing in every edition of D&D, albeit to varying degrees of codification. [/QUOTE]
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