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<blockquote data-quote="Tony Vargas" data-source="post: 6683513" data-attributes="member: 996"><p>It is a lot more convenient than going through all the books that those options are spread out over. Leveling a PH1-only character was very quick and easy, pick one of 4 or so powers or pick a feat for the level you just gained, some simple math, and you're done, Wizard had just slightly more to it when you gained a daily or utilty. 5e, as with classic, varies with class & level. A few sub-classes are simplistic all the way through, some could do with some build-planning if you want to optimize, others are just complicated.</p><p></p><p> Probably more than you realize. 4e powers were all done up in this clear format with some fairly precise jargon from the 'reading powers' section, so how they interacted with eachother - including monster and item powers - was usually not an issue. In 5e, spell, ability, item & monster effects interact how the DM rules they interact, which can seem like a serious in-your-face issue to the player who likes to be sure of what his character can do before he decides on an action (or level-up choice, or even class), or be completely transparent to other players who trust their DMs.</p><p></p><p> There are already some combos out there, sure. That's inevitable. 5e has more spells with straight durations rather than concentration (which is not quite the same as 4e sustain, since it doesn't impact the action economy, but locks out other concentration spells), so there's some potential for interaction, there. Concentration spells from different casters can also interact, of course. There's a couple of feats seen as potentially broken that are really only broken by using combos (mostly with spells) to get attack bonuses and advantage, for instance.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6683513, member: 996"] It is a lot more convenient than going through all the books that those options are spread out over. Leveling a PH1-only character was very quick and easy, pick one of 4 or so powers or pick a feat for the level you just gained, some simple math, and you're done, Wizard had just slightly more to it when you gained a daily or utilty. 5e, as with classic, varies with class & level. A few sub-classes are simplistic all the way through, some could do with some build-planning if you want to optimize, others are just complicated. Probably more than you realize. 4e powers were all done up in this clear format with some fairly precise jargon from the 'reading powers' section, so how they interacted with eachother - including monster and item powers - was usually not an issue. In 5e, spell, ability, item & monster effects interact how the DM rules they interact, which can seem like a serious in-your-face issue to the player who likes to be sure of what his character can do before he decides on an action (or level-up choice, or even class), or be completely transparent to other players who trust their DMs. There are already some combos out there, sure. That's inevitable. 5e has more spells with straight durations rather than concentration (which is not quite the same as 4e sustain, since it doesn't impact the action economy, but locks out other concentration spells), so there's some potential for interaction, there. Concentration spells from different casters can also interact, of course. There's a couple of feats seen as potentially broken that are really only broken by using combos (mostly with spells) to get attack bonuses and advantage, for instance. [/QUOTE]
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