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<blockquote data-quote="Fishing_Minigame" data-source="post: 6683692" data-attributes="member: 6798329"><p>I think so far I've given out a total of 2 feats to all of the 5e NPCs/enemy combatants my current players have encountered. I gave Healer to a long-term npc the party has recruited, and I gave Polearm Master to an elite vampire mook who had done nothing for most of the fight but stand guard over his master's coffin. Gave them a nasty surprise when they closed to melee range and he ambushed them with the granted opportunity attack.</p><p></p><p>Since discovering ForgedAnvil's character generator I have given in and created a couple of NPCs with player stats though, because its dead simple now. I definitely don't have anything against 3e, just wanted to make an observation while the discussion was focused on system complexity or lack thereof.</p><p></p><p></p><p></p><p>Sorry, I mispoke there. I meant that 5 magic items was almost more than my current players have between them, which is no more than 1-2 each per PC at 7th level.</p><p></p><p>I've been deliberately very stingy with magic items because I started off trying to get them off of the MMO/JRPG equipment treadmill. One of my brand new players spent the first session or two looking for better armor whenever the opportunity came up, and I had to explain to him that his starting chainmail was almost as good as it gets, and it was going to be a bit before he could afford plate. The few they have found were mostly granted by important npcs at the end of the last major story arc, who all needed favors (i.e. quest hooks).</p><p></p><p>I don't have any magic items in the one game I'm a player in, but thats a 4e session with heavy RP emphasis and horror elements, where all the +1 swords in the world won't currently fix the mess that PC is trying to deal with.</p></blockquote><p></p>
[QUOTE="Fishing_Minigame, post: 6683692, member: 6798329"] I think so far I've given out a total of 2 feats to all of the 5e NPCs/enemy combatants my current players have encountered. I gave Healer to a long-term npc the party has recruited, and I gave Polearm Master to an elite vampire mook who had done nothing for most of the fight but stand guard over his master's coffin. Gave them a nasty surprise when they closed to melee range and he ambushed them with the granted opportunity attack. Since discovering ForgedAnvil's character generator I have given in and created a couple of NPCs with player stats though, because its dead simple now. I definitely don't have anything against 3e, just wanted to make an observation while the discussion was focused on system complexity or lack thereof. Sorry, I mispoke there. I meant that 5 magic items was almost more than my current players have between them, which is no more than 1-2 each per PC at 7th level. I've been deliberately very stingy with magic items because I started off trying to get them off of the MMO/JRPG equipment treadmill. One of my brand new players spent the first session or two looking for better armor whenever the opportunity came up, and I had to explain to him that his starting chainmail was almost as good as it gets, and it was going to be a bit before he could afford plate. The few they have found were mostly granted by important npcs at the end of the last major story arc, who all needed favors (i.e. quest hooks). I don't have any magic items in the one game I'm a player in, but thats a 4e session with heavy RP emphasis and horror elements, where all the +1 swords in the world won't currently fix the mess that PC is trying to deal with. [/QUOTE]
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