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<blockquote data-quote="Talanacao" data-source="post: 406060" data-attributes="member: 8049"><p><strong>The Lightweavers</strong></p><p></p><p>THIS IS NEEDED BEFORE THE OTHER LIGHTWEAVER PRESTIGE CLASS</p><p>_________________________________________</p><p>Lightweavers Prestige Class</p><p></p><p>PREREQUISITES</p><p>ALIGNMENT: - NON-EVIL</p><p>LEVEL: - 3+</p><p></p><p>SKILLS</p><p>Main class, (i.e. if a fighter 2/rogue1 you have fighter class skills)</p><p></p><p>CLASS FEATURES</p><p>Level Skills</p><p>1 Lightweave, +1 spell casting level</p><p>2 Cosmopolitan, +1 spell casting level</p><p>3 Light Rune, +1 spell casting level</p><p>4 Rune Pass Stone, +1 spell casting level</p><p>5 Greater Lightweave, +1 spell casting level</p><p></p><p>Spell Casting Level</p><p>As many of the Lightweavers abilities involve magic, part of their training teaches them a new magic, which is the Lightweavers magic, and is not used in conjunction with any other type of magic. In addition, you can use this as any previous spell casting level, and gain a bonus meta-magic feat at level 4</p><p></p><p>Lightweave</p><p>May replace any n of dice in a spell with nd10 light damage, which does triple damage against any creatures from the Underdark, and double damage against undead. Takes up a spell slot of casters choice, and can be used a number of times equal to the spell slots level. May use either Lightweavers slots, or any other magic slots. May be used multiple times.</p><p></p><p>Light Rune</p><p>May scribe a rune with the cantrip ‘light’ in it.</p><p></p><p>Rune Pass Stone</p><p>Runes created by this character may use a pass stone, so any creature with the stone may pass without setting off the rune if they choose.</p><p></p><p>Greater Light Weave</p><p>As ‘Lightweave’ spell, except may add d10 to the spell instead of replacing it. The amount of d10 added per day is equal to the casters to a total level, so a mage 10/fighter 2 can in the day use up to 12 d10 of light damage. May take up any spell slot permanently, and can be used as long as there is d10 left.</p><p></p><p>LIGHTWEAVER SPELLS</p><p>1st Level: - Flare, Light, Mending, Feather Fall, Resistance, Detect poison, Burning Hands, Magic Missile</p><p>2nd Level: - Faerie Fire, Obscuring Mist, Flame Blade, Reduce Flame, Continual Flame, Pyrotechnics, Melf’s Acid Arrow, Aganazzars Scorcher</p><p>3rd Level: - Daylight, Moonlight, Fireball, Flame Arrow, Lightening Bolt, Flash Burst</p><p></p><p>SPELLS PER LEVEL</p><p>Level 1 2 3</p><p>1 1 </p><p>2 2 </p><p>3 2 1 </p><p>4 3 2 </p><p>5 3 2 1</p></blockquote><p></p>
[QUOTE="Talanacao, post: 406060, member: 8049"] [b]The Lightweavers[/b] THIS IS NEEDED BEFORE THE OTHER LIGHTWEAVER PRESTIGE CLASS _________________________________________ Lightweavers Prestige Class PREREQUISITES ALIGNMENT: - NON-EVIL LEVEL: - 3+ SKILLS Main class, (i.e. if a fighter 2/rogue1 you have fighter class skills) CLASS FEATURES Level Skills 1 Lightweave, +1 spell casting level 2 Cosmopolitan, +1 spell casting level 3 Light Rune, +1 spell casting level 4 Rune Pass Stone, +1 spell casting level 5 Greater Lightweave, +1 spell casting level Spell Casting Level As many of the Lightweavers abilities involve magic, part of their training teaches them a new magic, which is the Lightweavers magic, and is not used in conjunction with any other type of magic. In addition, you can use this as any previous spell casting level, and gain a bonus meta-magic feat at level 4 Lightweave May replace any n of dice in a spell with nd10 light damage, which does triple damage against any creatures from the Underdark, and double damage against undead. Takes up a spell slot of casters choice, and can be used a number of times equal to the spell slots level. May use either Lightweavers slots, or any other magic slots. May be used multiple times. Light Rune May scribe a rune with the cantrip ‘light’ in it. Rune Pass Stone Runes created by this character may use a pass stone, so any creature with the stone may pass without setting off the rune if they choose. Greater Light Weave As ‘Lightweave’ spell, except may add d10 to the spell instead of replacing it. The amount of d10 added per day is equal to the casters to a total level, so a mage 10/fighter 2 can in the day use up to 12 d10 of light damage. May take up any spell slot permanently, and can be used as long as there is d10 left. LIGHTWEAVER SPELLS 1st Level: - Flare, Light, Mending, Feather Fall, Resistance, Detect poison, Burning Hands, Magic Missile 2nd Level: - Faerie Fire, Obscuring Mist, Flame Blade, Reduce Flame, Continual Flame, Pyrotechnics, Melf’s Acid Arrow, Aganazzars Scorcher 3rd Level: - Daylight, Moonlight, Fireball, Flame Arrow, Lightening Bolt, Flash Burst SPELLS PER LEVEL Level 1 2 3 1 1 2 2 3 2 1 4 3 2 5 3 2 1 [/QUOTE]
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