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General Tabletop Discussion
*Pathfinder & Starfinder
A new(?) idea for balancing the classes in low-magic games
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<blockquote data-quote="StGabe" data-source="post: 3422708" data-attributes="member: 49275"><p>In a campaign that I just started we use only Sorcerers and a variant cleric based on the Shugenja from Complete Divine. So far so good (but only to level 3 so that's not saying much). It just slows down overall spell level progression so that the really awe-inspiring spells don't get cast until a little later on. Also, Shugenja are less caster/warriors and more dedicated casters and so there is no cleric competing to be a better tank/fighter than the fighter classes.</p><p></p><p>Your system seems like it would be interesting. I think the biggest problem will be finding creatures for your characters to fight. They're going to be a match for encounters slightly below their CR but you probably don't want to start them on CR4+ stuff as they aren't heroes yet. If you have them fighting the typical lower level stuff it will be way too easy. It's actually a pretty good idea but I also think that it may shoehorn players a with a bit of baggage that isn't very interesting to them.</p><p></p><p>I think you may be better off just slowing down spell progression a bit, perhaps with a small boost to skill points and hps. If you are in a truly low-magic world, i.e. not many magic items, not a lot of casters in general, then a slow progression of spells will still be very powerful. IMC, my they are still waiting for 2nd level spells but they also each have at most 1 magic item apiece, no potions, scrolls, etc., and so the 1st levels spells are proving to be pretty important.</p></blockquote><p></p>
[QUOTE="StGabe, post: 3422708, member: 49275"] In a campaign that I just started we use only Sorcerers and a variant cleric based on the Shugenja from Complete Divine. So far so good (but only to level 3 so that's not saying much). It just slows down overall spell level progression so that the really awe-inspiring spells don't get cast until a little later on. Also, Shugenja are less caster/warriors and more dedicated casters and so there is no cleric competing to be a better tank/fighter than the fighter classes. Your system seems like it would be interesting. I think the biggest problem will be finding creatures for your characters to fight. They're going to be a match for encounters slightly below their CR but you probably don't want to start them on CR4+ stuff as they aren't heroes yet. If you have them fighting the typical lower level stuff it will be way too easy. It's actually a pretty good idea but I also think that it may shoehorn players a with a bit of baggage that isn't very interesting to them. I think you may be better off just slowing down spell progression a bit, perhaps with a small boost to skill points and hps. If you are in a truly low-magic world, i.e. not many magic items, not a lot of casters in general, then a slow progression of spells will still be very powerful. IMC, my they are still waiting for 2nd level spells but they also each have at most 1 magic item apiece, no potions, scrolls, etc., and so the 1st levels spells are proving to be pretty important. [/QUOTE]
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A new(?) idea for balancing the classes in low-magic games
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