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<blockquote data-quote="RevTurkey" data-source="post: 6427031"><p>I like Magic User too.</p><p></p><p>I quite like D&D 5e so far.</p><p></p><p>That said, I am not interested in these big themed multimedia 'story' arcs.</p><p></p><p>It looks to me as though they might have stopped 'bloat' in one area and moved it to another.</p><p></p><p>I used to like being able to buy shorter modules to run through where each adventure had it's own scale of how 'epic' things had to be. Some adventures were simple and low key and self contained which suited their plotlines and some were big and brassy which suited theirs too. I think the idea of long campaigns and massive extended adventure paths are overrated to be honest. I'd have prefered them to release the Core books and then follow up with some interesting shorter adventures that explore and demonstrate the way D&D can fuel imagination and diversity of design. I like to play D&D which is why I bought the new game books...and to be honest they are pretty decent but I am not looking for t-shirts, films, hamburgers, novels and branded milkshakes for the latest Temple of Elemental Evil...super epic, awesome adventure path...you know the one where you get to play the new psychic dude class...etc</p><p></p><p>Maybe I am in a minority and that's fair enough and maybe I have lots and lots of choices of stuff to play and maybe third party publishers will deliver exactly what I am after but I just thought I'd share that I don't have any interest in this approach for the official adventures. Not to worry, it's still a cool game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RevTurkey, post: 6427031"] I like Magic User too. I quite like D&D 5e so far. That said, I am not interested in these big themed multimedia 'story' arcs. It looks to me as though they might have stopped 'bloat' in one area and moved it to another. I used to like being able to buy shorter modules to run through where each adventure had it's own scale of how 'epic' things had to be. Some adventures were simple and low key and self contained which suited their plotlines and some were big and brassy which suited theirs too. I think the idea of long campaigns and massive extended adventure paths are overrated to be honest. I'd have prefered them to release the Core books and then follow up with some interesting shorter adventures that explore and demonstrate the way D&D can fuel imagination and diversity of design. I like to play D&D which is why I bought the new game books...and to be honest they are pretty decent but I am not looking for t-shirts, films, hamburgers, novels and branded milkshakes for the latest Temple of Elemental Evil...super epic, awesome adventure path...you know the one where you get to play the new psychic dude class...etc Maybe I am in a minority and that's fair enough and maybe I have lots and lots of choices of stuff to play and maybe third party publishers will deliver exactly what I am after but I just thought I'd share that I don't have any interest in this approach for the official adventures. Not to worry, it's still a cool game :) [/QUOTE]
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