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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A new(ish) magic system needs harsh critiques
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<blockquote data-quote="nameless" data-source="post: 1747950" data-attributes="member: 1543"><p>I agree with Falling Icicle on principle (but not execution).</p><p></p><p>I don't necessarily know if his "mana points" proposal is the best way to do things, but the critical failure as a limiting factor isn't really workable IMO. It just lets spellcasters cast too many spells per day, and almost all of them are going to be their highest level ones. I don't know what kind of dungeon crawls you go on, but I don't know if I've ever had a wizard cast 20 spells in a single day, let alone the scores necessary to run out of spells.</p><p></p><p>The idea is sound, since a wizard who has a lower caster level will want to use his lower level spells, but the numbers are out of whack.</p><p></p><p>If I were designing it (off the cuff right now, just throwing out the first thing to come to mind), I'd make the DC something like 15 + (2 x spell level) and make the roll a caster level + (primary spellcasting stat mod) roll. Any die roll of the spell's level or lower (1 on a d20 for level 1, 9 on a d20 for level 9) is a critical failure threat, but the spell doesn't necessarily fail. To confirm the failure, I'd make the caster roll again - failure means he loses a caster level (and loses the spell). Success means the spell works normally.</p><p></p><p>I'd still be afraid of someone getting enough intelligence to never fail his rolls, but unless critical failure comes up extremely often, a wizard can effectively cast whatever spell he wants whenever he wants.</p></blockquote><p></p>
[QUOTE="nameless, post: 1747950, member: 1543"] I agree with Falling Icicle on principle (but not execution). I don't necessarily know if his "mana points" proposal is the best way to do things, but the critical failure as a limiting factor isn't really workable IMO. It just lets spellcasters cast too many spells per day, and almost all of them are going to be their highest level ones. I don't know what kind of dungeon crawls you go on, but I don't know if I've ever had a wizard cast 20 spells in a single day, let alone the scores necessary to run out of spells. The idea is sound, since a wizard who has a lower caster level will want to use his lower level spells, but the numbers are out of whack. If I were designing it (off the cuff right now, just throwing out the first thing to come to mind), I'd make the DC something like 15 + (2 x spell level) and make the roll a caster level + (primary spellcasting stat mod) roll. Any die roll of the spell's level or lower (1 on a d20 for level 1, 9 on a d20 for level 9) is a critical failure threat, but the spell doesn't necessarily fail. To confirm the failure, I'd make the caster roll again - failure means he loses a caster level (and loses the spell). Success means the spell works normally. I'd still be afraid of someone getting enough intelligence to never fail his rolls, but unless critical failure comes up extremely often, a wizard can effectively cast whatever spell he wants whenever he wants. [/QUOTE]
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A new(ish) magic system needs harsh critiques
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