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<blockquote data-quote="gizmo33" data-source="post: 3052918" data-attributes="member: 30001"><p>Oh! I actually thought that you said they didn't measure time. The OP was saying stuff like "if PCs don't go in the dungeon, then they rest, and pay upkeep." It was hard to tell exactly what was unconventional about that. The 3E DMG had rules for upkeep.</p><p></p><p></p><p></p><p>I agree - It's not the norm to have to deal with these issues. In fact, even the most precise time keeping is not going to remove a bunch of paradoxes and inconveniences that arise from multiple adventuring groups. I think you've misunderstood which things I said were normal and which weren't because I jumbled them together. In fact, based on what I'm hearing about what "normal" timekeeping is in 3E, I would think that it would be sufficient for the kind of game he wants to run. To be sure, he'll still have time-line problems, but more precision is not the problem, the problem is people showing up and playing when they need to. The problem is that <em>no matter how precise the time records</em>, IME you still have to stop the game in uncomfortable places.</p><p></p><p></p><p></p><p>As I now understand your time keeping procedures, they are sufficient for all of the problems I think worth tracking in my own games (and I never meant to question that they were sufficient for your game.). I think I just misunderstood earlier and got the impression that there was no timekeeping or tracking of events in gaming sessions. That it was somehow a novel idea that if a PC were doing something on a given day, that he couldn't also be somewhere else doing something else.</p><p></p><p></p><p></p><p>I hope my posts aren't over-writing his. I've said a number of things that I think about the feasibility and options regarding tracking multiple groups of players in a game. My surprise was geniune and not hostile. I hope the OP can make use of the stuff I wrote - within our conversation are some pretty specific bits of advice and caveats. Oh well.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3052918, member: 30001"] Oh! I actually thought that you said they didn't measure time. The OP was saying stuff like "if PCs don't go in the dungeon, then they rest, and pay upkeep." It was hard to tell exactly what was unconventional about that. The 3E DMG had rules for upkeep. I agree - It's not the norm to have to deal with these issues. In fact, even the most precise time keeping is not going to remove a bunch of paradoxes and inconveniences that arise from multiple adventuring groups. I think you've misunderstood which things I said were normal and which weren't because I jumbled them together. In fact, based on what I'm hearing about what "normal" timekeeping is in 3E, I would think that it would be sufficient for the kind of game he wants to run. To be sure, he'll still have time-line problems, but more precision is not the problem, the problem is people showing up and playing when they need to. The problem is that [i]no matter how precise the time records[/i], IME you still have to stop the game in uncomfortable places. As I now understand your time keeping procedures, they are sufficient for all of the problems I think worth tracking in my own games (and I never meant to question that they were sufficient for your game.). I think I just misunderstood earlier and got the impression that there was no timekeeping or tracking of events in gaming sessions. That it was somehow a novel idea that if a PC were doing something on a given day, that he couldn't also be somewhere else doing something else. I hope my posts aren't over-writing his. I've said a number of things that I think about the feasibility and options regarding tracking multiple groups of players in a game. My surprise was geniune and not hostile. I hope the OP can make use of the stuff I wrote - within our conversation are some pretty specific bits of advice and caveats. Oh well. [/QUOTE]
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