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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A New Kind of Weapon Enhancement
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<blockquote data-quote="Spatzimaus" data-source="post: 979364" data-attributes="member: 3051"><p>In 3.5E, DR will work differently, so the plus of your weapon will be less important then.</p><p></p><p>But, overall I agree with 3d6: it's not the equal of elemental damage. While those can be stopped by certain spells, or inherent immunities, slashing/piercing/blunt damage is far more likely to get through. Even when confronted with DR, the key is it'll only get stopped if the weapon wouldn't have overcome the soak anyway.</p><p></p><p>For example, let's say I have Stoneskin up, for DR 10/+5. Let's also say I'm using a Greatsword, and with all my bonuses I'd normally deal 15 damage per hit on average.</p><p></p><p>Without your enchantment, I'd deal 5 damage to the target. With your enchantment, I'd deal 5+1d6 to the target. In other words, the DR of the target did nothing to mitigate the damage, because it was already subtracted off the weapon's hit.</p><p>Elemental damage, on the other hand, can be blocked separately, so it's not as likely to get through against a prepared opponent.</p><p></p><p>Anyway, the version I use IMC:</p><p></p><p><strong>PAIN</strong> (+2 cost): The weapon is surrounded by a cloud of crystalline shards. On a successful melee hit, these shards deal an additional +1d8 Slashing damage. This multiplies on a critical hit, as normal damage (+2d8 for a x2 weapon, +3d8 for a x3, +4d8 for a x4). Prerequisites: Shatter, Greater Magic Weapon</p><p>(and no, you can't put it on a ranged weapon, more for style reasons than anything else)</p><p></p><p>Effectively, a Longsword with this is just a 2d8 weapon. The nice part is, it's always Slashing damage, so put it on a hammer to get something with two damage types. If someone's immune to blunt damage you're not totally hosed. If you don't like the "cloud of stuff" concept, have it be magically serrated or reshaping or something.</p><p>You could also make it only 1d4 for a +1 cost, but I did this on purpose because of some variant Exotic Materials rules my campaign uses.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 979364, member: 3051"] In 3.5E, DR will work differently, so the plus of your weapon will be less important then. But, overall I agree with 3d6: it's not the equal of elemental damage. While those can be stopped by certain spells, or inherent immunities, slashing/piercing/blunt damage is far more likely to get through. Even when confronted with DR, the key is it'll only get stopped if the weapon wouldn't have overcome the soak anyway. For example, let's say I have Stoneskin up, for DR 10/+5. Let's also say I'm using a Greatsword, and with all my bonuses I'd normally deal 15 damage per hit on average. Without your enchantment, I'd deal 5 damage to the target. With your enchantment, I'd deal 5+1d6 to the target. In other words, the DR of the target did nothing to mitigate the damage, because it was already subtracted off the weapon's hit. Elemental damage, on the other hand, can be blocked separately, so it's not as likely to get through against a prepared opponent. Anyway, the version I use IMC: [b]PAIN[/b] (+2 cost): The weapon is surrounded by a cloud of crystalline shards. On a successful melee hit, these shards deal an additional +1d8 Slashing damage. This multiplies on a critical hit, as normal damage (+2d8 for a x2 weapon, +3d8 for a x3, +4d8 for a x4). Prerequisites: Shatter, Greater Magic Weapon (and no, you can't put it on a ranged weapon, more for style reasons than anything else) Effectively, a Longsword with this is just a 2d8 weapon. The nice part is, it's always Slashing damage, so put it on a hammer to get something with two damage types. If someone's immune to blunt damage you're not totally hosed. If you don't like the "cloud of stuff" concept, have it be magically serrated or reshaping or something. You could also make it only 1d4 for a +1 cost, but I did this on purpose because of some variant Exotic Materials rules my campaign uses. [/QUOTE]
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