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A new look at the beholder
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<blockquote data-quote="ElectricDragon" data-source="post: 3732947" data-attributes="member: 10778"><p>The save DCs for the special critical effects should be 28 instead of 22 if the ability is Constitution-based. [10 + 11(half HD) + 7 (Con Bonus)] = 28</p><p></p><p>Not to trash your encounter, just to clear up some things I think you missed:</p><p></p><p>The beholder's flight is Ex and cannot be dispelled or suppressed by magic. It would take very strong winds or reverse gravity to bring a beholder to the ground. Reverse Gravity would be very temporary.</p><p></p><p>DM note: illusions can't be used to hide things that are really there unless it is an invisibility-type spell (usually a separate glamer used for that specific purpose). A phantasm exists only in the mind(s) of the spell's subjects and can't hide anything. A figment cannot make something seem to be something else.</p><p></p><p>Now a higher level spell: Project Image (Sor/Wiz 7) allows the caster to "cast" spells out of the illusion which is shadow and partially real, but the illusion is a duplicate of the caster not some other creature.</p><p></p><p><strong>Solution:</strong> Add a high-level illusionist captive/slave/underling to have used these abilities earlier or provide a magic item that can duplicate these spells (operated via the force eyes).</p><p>A Programmed Image (Sor/Wiz 6) could take care of the robed guards and the geomancer without Concentration. </p><p>A Greater Invisibility (Sor/Wiz 4) spell could hide the beholder in the geomancer's space and allow it to still attack.</p><p></p><p>Of course, the encounter is over and this is all moot; I just thought that you might like to know. I often find things I missed during an encounter or should have done differently (and I promise myself that next time I will do it better).</p><p></p><p>This is in no way a criticism of your DMing style or methods; just a critique of problems I saw in your short description.</p><p></p><p>Ciao</p><p>Dave</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 3732947, member: 10778"] The save DCs for the special critical effects should be 28 instead of 22 if the ability is Constitution-based. [10 + 11(half HD) + 7 (Con Bonus)] = 28 Not to trash your encounter, just to clear up some things I think you missed: The beholder's flight is Ex and cannot be dispelled or suppressed by magic. It would take very strong winds or reverse gravity to bring a beholder to the ground. Reverse Gravity would be very temporary. DM note: illusions can't be used to hide things that are really there unless it is an invisibility-type spell (usually a separate glamer used for that specific purpose). A phantasm exists only in the mind(s) of the spell's subjects and can't hide anything. A figment cannot make something seem to be something else. Now a higher level spell: Project Image (Sor/Wiz 7) allows the caster to "cast" spells out of the illusion which is shadow and partially real, but the illusion is a duplicate of the caster not some other creature. [b]Solution:[/b] Add a high-level illusionist captive/slave/underling to have used these abilities earlier or provide a magic item that can duplicate these spells (operated via the force eyes). A Programmed Image (Sor/Wiz 6) could take care of the robed guards and the geomancer without Concentration. A Greater Invisibility (Sor/Wiz 4) spell could hide the beholder in the geomancer's space and allow it to still attack. Of course, the encounter is over and this is all moot; I just thought that you might like to know. I often find things I missed during an encounter or should have done differently (and I promise myself that next time I will do it better). This is in no way a criticism of your DMing style or methods; just a critique of problems I saw in your short description. Ciao Dave [/QUOTE]
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