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A new look at the beholder
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<blockquote data-quote="azhrei_fje" data-source="post: 3760867" data-attributes="member: 12966"><p>Thanks, Mark.</p><p></p><p>I like your analysis of the beholder's likely tactics and I agree. It's an intelligent creature and I plan to play it that way (see below for ideas on traps). So, a few more questions for you (clarifications, really):</p><p></p><p>1. The elemental beholder's fly speed is listed as "good" so it can hover. It is your intention that it can "levitate" straight up and down, correct?</p><p></p><p>2. The critical effect for the Fire ray says that a Fortitude save negates the critical effect but the target takes normal fire damage. In the other sections you specifically listed the normal damage as "6d6" but not for Fire. I assume that you mean the same 6d6, correct?</p><p></p><p>3. I'm trying to come up with a trap that the various eye rays can trip. I'm thinking of a bucket of water on top of a door that the beholder can hit with the <em>force</em> ray to cause the bucket to fall. (I'll call this my <em>indirect water element</em> attack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) Would you care to make any suggestions regarding this approach? In other words, how long for the acid to eat through rope, how much weight can the force effect push, and so on. My plan is to look up these kinds of things in various rulebooks (WotC or otherwise) and come up with my own answers, but if you wanted to share your opinion, I'd gladly take it! (And "thanks"!)</p><p></p><p>4. You mention in your "build description" that the deflection bonus would be +1/4HD, but in the following sentence you peg the touch AC at 10 and only include a deflection bonus of +1. Was that deflection bonus supposed to be +3, making the touch AC 12 instead?</p><p></p><p>5. Was it your intention for the <em>elemental beholder</em> to be able to shoot the eye rays in any direction and not hold to the "90-deg arc" restriction? (That was the impression I got from reading your original write-up.)</p><p></p><p>Now I'm going to load up some macro buttons in MapTool so that I can just click one to have it roll the touch attack and the damage (and include a note about the crit effect). And I need to pull out the ole' paint program and change the colors on the <em>elemental beholder</em> to match the theme of my campaign.</p><p></p><p>I think to add insult to injury, I may put some snipers with shortbows onto the balcony as well, probably 2-3 on either side. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And have the beholder periodically use it's "readied" action to pick off someone planning to attack the snipers!</p><p></p><p>And never fear, I will post a recap of the encounter at the bottom of this thread (bookmarked for safe keeping). Thanks again, Mark.</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 3760867, member: 12966"] Thanks, Mark. I like your analysis of the beholder's likely tactics and I agree. It's an intelligent creature and I plan to play it that way (see below for ideas on traps). So, a few more questions for you (clarifications, really): 1. The elemental beholder's fly speed is listed as "good" so it can hover. It is your intention that it can "levitate" straight up and down, correct? 2. The critical effect for the Fire ray says that a Fortitude save negates the critical effect but the target takes normal fire damage. In the other sections you specifically listed the normal damage as "6d6" but not for Fire. I assume that you mean the same 6d6, correct? 3. I'm trying to come up with a trap that the various eye rays can trip. I'm thinking of a bucket of water on top of a door that the beholder can hit with the [i]force[/i] ray to cause the bucket to fall. (I'll call this my [i]indirect water element[/i] attack. :)) Would you care to make any suggestions regarding this approach? In other words, how long for the acid to eat through rope, how much weight can the force effect push, and so on. My plan is to look up these kinds of things in various rulebooks (WotC or otherwise) and come up with my own answers, but if you wanted to share your opinion, I'd gladly take it! (And "thanks"!) 4. You mention in your "build description" that the deflection bonus would be +1/4HD, but in the following sentence you peg the touch AC at 10 and only include a deflection bonus of +1. Was that deflection bonus supposed to be +3, making the touch AC 12 instead? 5. Was it your intention for the [i]elemental beholder[/i] to be able to shoot the eye rays in any direction and not hold to the "90-deg arc" restriction? (That was the impression I got from reading your original write-up.) Now I'm going to load up some macro buttons in MapTool so that I can just click one to have it roll the touch attack and the damage (and include a note about the crit effect). And I need to pull out the ole' paint program and change the colors on the [i]elemental beholder[/i] to match the theme of my campaign. I think to add insult to injury, I may put some snipers with shortbows onto the balcony as well, probably 2-3 on either side. :) And have the beholder periodically use it's "readied" action to pick off someone planning to attack the snipers! And never fear, I will post a recap of the encounter at the bottom of this thread (bookmarked for safe keeping). Thanks again, Mark. [/QUOTE]
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