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A New Look at the Shadowdancer PrC
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<blockquote data-quote="trav_laney" data-source="post: 3241277" data-attributes="member: 46508"><p><span style="color: Lime">I'm gearing up for a new campaign that takes place in a sandy, desert environment. One of the players in my group mentioned that he would like to play a Shadowdancer, but I didn't think that it would fit ("shadow" is the polar opposite of "sun," ya know). So rather than tell him a flat "no," I reworked it to give it a more desert-ish feel.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Behold, the Sand Dancer! Please, critique it to death and let me konw if you see anything that might be a problem. I sort of did this one off-the-cuff, and it probably needs a lot of polish.</span></p><p></p><p><strong><span style="font-size: 12px">Prestige Class: Sand Dancer</span></strong></p><p></p><p>A modified version of the Shadowdancer PrC, found in the SRD. This variety is designed to fit more smoothly into a desert campaign, while preserving much of the feel of the original. "Unchanged" refers to features, requirements, or abilities that are identical to the Shadowdancer prestige class, as written in the SRD.</p><p></p><p><strong>Requirements</strong>: Unchanged</p><p></p><p><strong>Class Skills:</strong> Unchanged</p><p>Skill Points per level: Unchanged</p><p></p><p><strong>Hit Die:</strong> Unchanged</p><p></p><p><strong>Weapon and Armor Proficiency: </strong> Unchanged</p><p></p><p><strong>Hide in Plain Sight (Su): </strong> Unchanged, except that the character must be in desert, wasteland, or similar sandy terrain.</p><p></p><p><strong>Throw Sand (Ex): </strong> A Sand Dancer can throw or kick sand into her opponent's eyes with a successful melee attack. Whenever the Sand Dancer hits a living opponent with an unarmed strike, the target must succeed a Reflex save (DC 12) or be blinded for 1 round. To use this ability, the Sand Dancer must be standing on dust or sand at least one inch deep. The Sand Dancer may only attempt to blind one opponent per round. (This ability replaces the shadowdancer's <em>darkvision</em> ability.)</p><p></p><p><strong>Evasion (Ex): </strong> Unchanged</p><p></p><p><strong>Uncanny Dodge (Ex):</strong> Unchanged</p><p></p><p><strong>Mirage (Sp): </strong> When a Sand Dancer reaches 3rd level, she can create visual illusions. This ability’s effect is identical to that of the arcane spell <em>hallucinatory terrain </em> cast by a 7th level sorcerer, except that the material component is a fistful of dry sand. This ability may be used once per day.</p><p></p><p><strong>Summon Mephit (Su): </strong> As the shadowdancer's <em>summon shadow </em> ability, except that the Sand Dancer summons dust mephits instead of shadows.</p><p></p><p><strong>Sand Jump (Su):</strong> As the shadowdancer's <em>shadow jump </em> ability, except that the Sand Dancer must begin and end each movement in an area with sand or dust at least one inch deep.</p><p></p><p><strong>Defensive Roll (Ex): </strong> Unchanged</p><p></p><p><strong>Improved Uncanny Dodge (Ex): </strong> Unchanged</p><p></p><p><strong>Slippery Mind (Ex):</strong> Unchanged</p><p></p><p><strong>Improved Evasion (Ex):</strong> Unchanged</p><p></p><p><strong>TABLE: The Sand Dancer</strong></p><p><span style="font-family: 'Courier New'">Level<span style="color: Black">..</span>BAT<span style="color: Black">....</span>Fort<span style="color: Black">...</span>Ref<span style="color: Black">....</span>Will<span style="color: Black">...</span>Special</span></p><p><span style="font-family: 'Courier New'">1<span style="color: Black">......</span>+0<span style="color: Black">.....</span>+0<span style="color: Black">.....</span>+2<span style="color: Black">.....</span>+0<span style="color: Black">.....</span>Hide in plain sight, throw sand</span></p><p><span style="font-family: 'Courier New'">2<span style="color: Black">......</span>+1<span style="color: Black">.....</span>+0<span style="color: Black">.....</span>+3<span style="color: Black">.....</span>+0<span style="color: Black">.....</span>Evasion, uncanny dodge</span></p><p><span style="font-family: 'Courier New'">3<span style="color: Black">......</span>+2<span style="color: Black">.....</span>+1<span style="color: Black">.....</span>+3<span style="color: Black">.....</span>+1<span style="color: Black">.....</span>Mirage, summon mephit</span></p><p><span style="font-family: 'Courier New'">4<span style="color: Black">......</span>+3<span style="color: Black">.....</span>+1<span style="color: Black">.....</span>+4<span style="color: Black">.....</span>+1<span style="color: Black">.....</span>Sand jump 20 ft.</span></p><p><span style="font-family: 'Courier New'">5<span style="color: Black">......</span>+3<span style="color: Black">.....</span>+1<span style="color: Black">.....</span>+4<span style="color: Black">.....</span>+1<span style="color: Black">.....</span>Defensive roll, improved uncanny dodge</span></p><p><span style="font-family: 'Courier New'">6<span style="color: Black">......</span>+4<span style="color: Black">.....</span>+2<span style="color: Black">.....</span>+5<span style="color: Black">.....</span>+2<span style="color: Black">.....</span>Sand jump 40 ft., summon mephit</span></p><p><span style="font-family: 'Courier New'">7<span style="color: Black">......</span>+5<span style="color: Black">.....</span>+2<span style="color: Black">.....</span>+5<span style="color: Black">.....</span>+2<span style="color: Black">.....</span>Slippery mind</span></p><p><span style="font-family: 'Courier New'">8<span style="color: Black">......</span>+6<span style="color: Black">.....</span>+2<span style="color: Black">.....</span>+6<span style="color: Black">.....</span>+2<span style="color: Black">.....</span>Sand jump 80 ft.</span></p><p><span style="font-family: 'Courier New'">9<span style="color: Black">......</span>+6<span style="color: Black">.....</span>+3<span style="color: Black">.....</span>+6<span style="color: Black">.....</span>+3<span style="color: Black">.....</span>Summon mephit</span></p><p><span style="font-family: 'Courier New'">10<span style="color: Black">.....</span>+7<span style="color: Black">.....</span>+3<span style="color: Black">.....</span>+7<span style="color: Black">.....</span>+3<span style="color: Black">.....</span>Sand jump 160 ft., improved evasion</span></p></blockquote><p></p>
[QUOTE="trav_laney, post: 3241277, member: 46508"] [COLOR=Lime]I'm gearing up for a new campaign that takes place in a sandy, desert environment. One of the players in my group mentioned that he would like to play a Shadowdancer, but I didn't think that it would fit ("shadow" is the polar opposite of "sun," ya know). So rather than tell him a flat "no," I reworked it to give it a more desert-ish feel. Behold, the Sand Dancer! Please, critique it to death and let me konw if you see anything that might be a problem. I sort of did this one off-the-cuff, and it probably needs a lot of polish.[/COLOR] [B][SIZE=3]Prestige Class: Sand Dancer[/SIZE][/B] A modified version of the Shadowdancer PrC, found in the SRD. This variety is designed to fit more smoothly into a desert campaign, while preserving much of the feel of the original. "Unchanged" refers to features, requirements, or abilities that are identical to the Shadowdancer prestige class, as written in the SRD. [B]Requirements[/B]: Unchanged [B]Class Skills:[/B] Unchanged Skill Points per level: Unchanged [B]Hit Die:[/B] Unchanged [B]Weapon and Armor Proficiency: [/B] Unchanged [B]Hide in Plain Sight (Su): [/B] Unchanged, except that the character must be in desert, wasteland, or similar sandy terrain. [B]Throw Sand (Ex): [/B] A Sand Dancer can throw or kick sand into her opponent's eyes with a successful melee attack. Whenever the Sand Dancer hits a living opponent with an unarmed strike, the target must succeed a Reflex save (DC 12) or be blinded for 1 round. To use this ability, the Sand Dancer must be standing on dust or sand at least one inch deep. The Sand Dancer may only attempt to blind one opponent per round. (This ability replaces the shadowdancer's [I]darkvision[/I] ability.) [B]Evasion (Ex): [/B] Unchanged [B]Uncanny Dodge (Ex):[/B] Unchanged [B]Mirage (Sp): [/B] When a Sand Dancer reaches 3rd level, she can create visual illusions. This ability’s effect is identical to that of the arcane spell [I]hallucinatory terrain [/I] cast by a 7th level sorcerer, except that the material component is a fistful of dry sand. This ability may be used once per day. [B]Summon Mephit (Su): [/B] As the shadowdancer's [I]summon shadow [/I] ability, except that the Sand Dancer summons dust mephits instead of shadows. [B]Sand Jump (Su):[/B] As the shadowdancer's [I]shadow jump [/I] ability, except that the Sand Dancer must begin and end each movement in an area with sand or dust at least one inch deep. [B]Defensive Roll (Ex): [/B] Unchanged [B]Improved Uncanny Dodge (Ex): [/B] Unchanged [B]Slippery Mind (Ex):[/B] Unchanged [B]Improved Evasion (Ex):[/B] Unchanged [B]TABLE: The Sand Dancer[/B] [FONT=Courier New]Level[COLOR=Black]..[/COLOR]BAT[COLOR=Black]....[/COLOR]Fort[COLOR=Black]...[/COLOR]Ref[COLOR=Black]....[/COLOR]Will[COLOR=Black]...[/COLOR]Special 1[COLOR=Black]......[/COLOR]+0[COLOR=Black].....[/COLOR]+0[COLOR=Black].....[/COLOR]+2[COLOR=Black].....[/COLOR]+0[COLOR=Black].....[/COLOR]Hide in plain sight, throw sand 2[COLOR=Black]......[/COLOR]+1[COLOR=Black].....[/COLOR]+0[COLOR=Black].....[/COLOR]+3[COLOR=Black].....[/COLOR]+0[COLOR=Black].....[/COLOR]Evasion, uncanny dodge 3[COLOR=Black]......[/COLOR]+2[COLOR=Black].....[/COLOR]+1[COLOR=Black].....[/COLOR]+3[COLOR=Black].....[/COLOR]+1[COLOR=Black].....[/COLOR]Mirage, summon mephit 4[COLOR=Black]......[/COLOR]+3[COLOR=Black].....[/COLOR]+1[COLOR=Black].....[/COLOR]+4[COLOR=Black].....[/COLOR]+1[COLOR=Black].....[/COLOR]Sand jump 20 ft. 5[COLOR=Black]......[/COLOR]+3[COLOR=Black].....[/COLOR]+1[COLOR=Black].....[/COLOR]+4[COLOR=Black].....[/COLOR]+1[COLOR=Black].....[/COLOR]Defensive roll, improved uncanny dodge 6[COLOR=Black]......[/COLOR]+4[COLOR=Black].....[/COLOR]+2[COLOR=Black].....[/COLOR]+5[COLOR=Black].....[/COLOR]+2[COLOR=Black].....[/COLOR]Sand jump 40 ft., summon mephit 7[COLOR=Black]......[/COLOR]+5[COLOR=Black].....[/COLOR]+2[COLOR=Black].....[/COLOR]+5[COLOR=Black].....[/COLOR]+2[COLOR=Black].....[/COLOR]Slippery mind 8[COLOR=Black]......[/COLOR]+6[COLOR=Black].....[/COLOR]+2[COLOR=Black].....[/COLOR]+6[COLOR=Black].....[/COLOR]+2[COLOR=Black].....[/COLOR]Sand jump 80 ft. 9[COLOR=Black]......[/COLOR]+6[COLOR=Black].....[/COLOR]+3[COLOR=Black].....[/COLOR]+6[COLOR=Black].....[/COLOR]+3[COLOR=Black].....[/COLOR]Summon mephit 10[COLOR=Black].....[/COLOR]+7[COLOR=Black].....[/COLOR]+3[COLOR=Black].....[/COLOR]+7[COLOR=Black].....[/COLOR]+3[COLOR=Black].....[/COLOR]Sand jump 160 ft., improved evasion[/FONT] [/QUOTE]
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