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*Pathfinder & Starfinder
A New Look at the Shadowdancer PrC
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<blockquote data-quote="trav_laney" data-source="post: 3242556" data-attributes="member: 46508"><p>That is exactly how I imagined it working. When I do the formal write-up, I'll be sure to put it in the text. Thanks for the tip!</p><p></p><p>As for the Mirage ability, I agree that <em>silent image </em> would be more appropriate. Using the <em>hallucinatory terrain</em> spell fits better with how I imagined this ability working, but I think that <em>silent image </em> would be much more useful to the player in the long run. I'll just change the focus to a fistfull of sand, and leave everything else as the spell.</p><p></p><p>The Throw Sand ability was written that way for a few reasons. The save DC is low b/c there is nothing magical or supernatural about the sand; the Sand Dancer just happens to kick or toss some nearby sand as part of her attacks for the round. Two, since it is something she can do with every attack option, I didn't want to make it too powerful. Three, practically anyone can kick sand into someone's eyes as a standard action...I wanted the Sand Dancer to be better at it than anyone else.</p><p></p><p>So I think I will keep the attack frequency the same (once per round as part of an unarmed attack.) I suppose that making the DC equal to (10 + 1/2 level + Dex mod) isn't too terrible of an idea, though.</p><p></p><p>Thanks, guys, for the feedback!</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3242556, member: 46508"] That is exactly how I imagined it working. When I do the formal write-up, I'll be sure to put it in the text. Thanks for the tip! As for the Mirage ability, I agree that [I]silent image [/I] would be more appropriate. Using the [I]hallucinatory terrain[/I] spell fits better with how I imagined this ability working, but I think that [I]silent image [/I] would be much more useful to the player in the long run. I'll just change the focus to a fistfull of sand, and leave everything else as the spell. The Throw Sand ability was written that way for a few reasons. The save DC is low b/c there is nothing magical or supernatural about the sand; the Sand Dancer just happens to kick or toss some nearby sand as part of her attacks for the round. Two, since it is something she can do with every attack option, I didn't want to make it too powerful. Three, practically anyone can kick sand into someone's eyes as a standard action...I wanted the Sand Dancer to be better at it than anyone else. So I think I will keep the attack frequency the same (once per round as part of an unarmed attack.) I suppose that making the DC equal to (10 + 1/2 level + Dex mod) isn't too terrible of an idea, though. Thanks, guys, for the feedback! [/QUOTE]
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A New Look at the Shadowdancer PrC
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