Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A New Magic System (per encounter and per day)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 3498973" data-attributes="member: 3051"><p>I know some of you are getting sick of the plugging, but I'm again going to refer to <a href="http://www.enworld.org/showthread.php?t=193936" target="_blank">my homebrew</a> on this one. We had the same basic issues, because we had three "magic" classes, each of which addressed this differently:</p><p></p><p>> The "Mutant" class can buy Spell-Like Abilities, useable at will. A lot like the Warlock, but less casting-centric; most Mutants take the class for the inherent boosts (stat boosts, natural armor, damage reduction, etc.) to support weapon fighting, with maybe a single SLA for flexibility.</p><p></p><p>> The "Channeler" class is a spontaneous caster class that damages the caster depending on the relative levels involved (low-level stuff is free, mid-range stuff is manageable, and your top spells are very draining). The damage is "mental" damage, which can only be healed slowly over a period of a few minutes. (To compensate a bit, the class has a d6 HD and light armor.)</p><p>Imagine a Psion who has a small power pool but heals a few power points per round, and you've got something pretty close to the Channeler. In the OP, the #3 option (Corruption) is closest to what we use here.</p><p>Given a couple minutes between encounters, a Channeler can always be at full strength for the next one. But, he simply can't unload tons of high-level stuff at once; he has to pace himself. In fact, you really can't use more than one or two high-level spells per encounter, period.</p><p></p><p>> The "Wizard" class is a slot-based caster with some swapping ability like a Cleric, and is basically a typical D&Dish "per day" class. He CAN unload all of his heavy stuff in a single encounter, but if he's smart he'll pace himself. Wizards really shine in boss fights.</p><p></p><p>So anyway, we ran into this exact discussion, because we were mixing a "per day" class with a "per encounter" one with an "at will" one. Frankly, most of our players preferred the "per encounter" setup, even though it was weaker during the "boss fight" encounters, probably because they KNEW they had control over their resources, instead of hoping the DM had spaced out the encounters enough to allow 8 hours of rest. But the fact that each side had at least one player who felt it was the "best" was a good sign.</p><p></p><p>Anyway, if you ARE going to switch to a per-encounter system, I'd really advise against trying to make everything "X uses per encounter", because that still just favors the alphastrike (unloading all your big stuff at the start of the fight) and if you've got a bunch of high-level spells, each with 1 use per day, you STILL come out better than in a normal slot-based system. This is where drain-based systems really shine, IMO.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3498973, member: 3051"] I know some of you are getting sick of the plugging, but I'm again going to refer to [url=http://www.enworld.org/showthread.php?t=193936]my homebrew[/url] on this one. We had the same basic issues, because we had three "magic" classes, each of which addressed this differently: > The "Mutant" class can buy Spell-Like Abilities, useable at will. A lot like the Warlock, but less casting-centric; most Mutants take the class for the inherent boosts (stat boosts, natural armor, damage reduction, etc.) to support weapon fighting, with maybe a single SLA for flexibility. > The "Channeler" class is a spontaneous caster class that damages the caster depending on the relative levels involved (low-level stuff is free, mid-range stuff is manageable, and your top spells are very draining). The damage is "mental" damage, which can only be healed slowly over a period of a few minutes. (To compensate a bit, the class has a d6 HD and light armor.) Imagine a Psion who has a small power pool but heals a few power points per round, and you've got something pretty close to the Channeler. In the OP, the #3 option (Corruption) is closest to what we use here. Given a couple minutes between encounters, a Channeler can always be at full strength for the next one. But, he simply can't unload tons of high-level stuff at once; he has to pace himself. In fact, you really can't use more than one or two high-level spells per encounter, period. > The "Wizard" class is a slot-based caster with some swapping ability like a Cleric, and is basically a typical D&Dish "per day" class. He CAN unload all of his heavy stuff in a single encounter, but if he's smart he'll pace himself. Wizards really shine in boss fights. So anyway, we ran into this exact discussion, because we were mixing a "per day" class with a "per encounter" one with an "at will" one. Frankly, most of our players preferred the "per encounter" setup, even though it was weaker during the "boss fight" encounters, probably because they KNEW they had control over their resources, instead of hoping the DM had spaced out the encounters enough to allow 8 hours of rest. But the fact that each side had at least one player who felt it was the "best" was a good sign. Anyway, if you ARE going to switch to a per-encounter system, I'd really advise against trying to make everything "X uses per encounter", because that still just favors the alphastrike (unloading all your big stuff at the start of the fight) and if you've got a bunch of high-level spells, each with 1 use per day, you STILL come out better than in a normal slot-based system. This is where drain-based systems really shine, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A New Magic System (per encounter and per day)
Top