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<blockquote data-quote="Sepulchrave II" data-source="post: 337233" data-attributes="member: 4303"><p>I'll try not to clog the thread up too much, but I've one or two more.</p><p></p><p>Possibly the easiest of the Valar to speculate upon, as he represents a familiar, Herculean archetype. Sun might be a possible alternative to War as the 3rd domain – although there is no literary solar significance, the symbolism seems somehow appropriate. </p><p></p><p></p><p><strong>Tulkas</strong></p><p></p><p>Vala</p><p>Alignment: Chaotic Good</p><p>Domains: Good, Strength, War</p><p></p><p><strong>Barbarian 20 / Fighter 20 </strong></p><p><strong>Medium-size Ainu</strong></p><p><strong>Divine Rank: 11</strong></p><p><strong></strong></p><p><strong>Hit Dice:</strong> 20d8+260 (Ainu) plus 20d10+260 (Bbn) plus 20d10+260 (Ftr) (1340 hp)</p><p><strong>Initiative:</strong> +17 (+9 Dex, +8 Superior Initiative)</p><p><strong>Speed:</strong> 120 ft.</p><p><strong>AC:</strong> 65 (+9 Dex, +11 Divine, +28 Natural, +7 Deflection)</p><p><strong>Attacks:</strong> Unarmed Strike +72/+67/+62/+57 melee; or by spell +72 melee touch or +62 ranged touch.</p><p><strong>Damage:</strong> Unarmed Strike 1d3+32 (x2); or by spell.</p><p><strong>Face/Reach:</strong> 5ft. by 5ft./5ft </p><p><strong>Special Attacks:</strong> Domain powers, salient divine abilities, spell-like abilities, spells.</p><p><strong>Special Qualities:</strong> Divine immunities, DR 57/+5 (4/-), fast healing 40, fire resistance 31, SR 63, speak and read all languages, divine aura (1100 ft. DC28).</p><p><strong>Saves:</strong> Fort +63 Ref +54 Will +46</p><p><strong>Abilities:</strong> Str 52 Dex 29 Con 38 Int 21 Wis 16 Cha 24</p><p></p><p><strong>Skills:</strong> Animal Empathy +48, Balance +70, Climb +92, Escape Artist +50, Handle Animal +58, Intimidate +58, Intuit Direction +34, Jump +92, Listen +44, Sense Motive +32, Spot +44, Swim +82, Tumble +80, Wilderness Lore +44</p><p></p><p><strong>Feats:</strong> Ambidexterity, Dodge, Combat Reflexes, Expertise, Mobility, Improved Disarm, Improved Initiative, Improved Trip, Improved Unarmed Strike, Great Fortitude, Spring Attack, Improved Grapple, Improved Bull Rush, Knock-Down, Track, Sunder, Improved Sunder, Lightning Reflexes, Run</p><p></p><p><strong>Epic Feats:</strong> Armour Skin (x2), Blinding Speed, Superior Initiative, Epic Fortitude, Epic Speed, Epic Endurance, Legendary Wrestler, Mighty Rage, Incite Rage, Ruinous Rage, Terrifying Rage. </p><p></p><p><strong>Divine Immunities:</strong> Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.</p><p></p><p><strong>Salient Divine Abilities:</strong> Self-Incarnation, Annihilating Strike, Battlesense, Divine Blessing (Str), Divine Celerity, Divine Fast Healing (x2), Divine Rage, Free Move, Increased Damage Reduction, Increased Spell Resistance, Indomitable Strength, Irresistable Blows (Unarmed Attack), Sunder and Disjoin. </p><p></p><p><strong>Domain Powers</strong>: Cast good spells at +1 caster level; 11/day feat of strength (+11 enhancement bonus to Str for 1 round).</p><p></p><p><strong>Spell-Like Abilities:</strong> Tulkas uses these abilities as a 21st level caster, except Good spells which uses as a 22nd level caster: <em>Aid, Bull’s Strength, Dispel Evil, Divine Power, Endure Elements, Flame Strike, Holy Aura, Holy Smite, Holy Word, Magic Circle against Evil, Magic Vestment, Magic Weapon, Power Word Stun, Power Word Blind, Power Word Kill, Protection from Evil, Righteous Might, Spell Immunity, Spiritual Weapon, Stoneskin.</em> The Save DCs are 28+ spell level.</p><p></p><p></p><p></p><p>Some relevant passages: <em>Silmarillion,</em> p.35</p><p></p><p><em>Silmarillion,</em> pp.28-29</p><p></p><p> <em>Silmarillion,</em> p.51</p><p></p><p>And, indicative of his character:</p><p> <em>Silmarillion,</em> p.77</p><p></p><p></p><p>[Edited to include missing SDAs. Much happier now.]</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 337233, member: 4303"] I'll try not to clog the thread up too much, but I've one or two more. Possibly the easiest of the Valar to speculate upon, as he represents a familiar, Herculean archetype. Sun might be a possible alternative to War as the 3rd domain – although there is no literary solar significance, the symbolism seems somehow appropriate. [B]Tulkas[/B] Vala Alignment: Chaotic Good Domains: Good, Strength, War [B]Barbarian 20 / Fighter 20 Medium-size Ainu Divine Rank: 11 Hit Dice:[/B] 20d8+260 (Ainu) plus 20d10+260 (Bbn) plus 20d10+260 (Ftr) (1340 hp) [B]Initiative:[/B] +17 (+9 Dex, +8 Superior Initiative) [B]Speed:[/B] 120 ft. [B]AC:[/B] 65 (+9 Dex, +11 Divine, +28 Natural, +7 Deflection) [B]Attacks:[/B] Unarmed Strike +72/+67/+62/+57 melee; or by spell +72 melee touch or +62 ranged touch. [B]Damage:[/B] Unarmed Strike 1d3+32 (x2); or by spell. [B]Face/Reach:[/B] 5ft. by 5ft./5ft [B]Special Attacks:[/B] Domain powers, salient divine abilities, spell-like abilities, spells. [B]Special Qualities:[/B] Divine immunities, DR 57/+5 (4/-), fast healing 40, fire resistance 31, SR 63, speak and read all languages, divine aura (1100 ft. DC28). [B]Saves:[/B] Fort +63 Ref +54 Will +46 [B]Abilities:[/B] Str 52 Dex 29 Con 38 Int 21 Wis 16 Cha 24 [B]Skills:[/B] Animal Empathy +48, Balance +70, Climb +92, Escape Artist +50, Handle Animal +58, Intimidate +58, Intuit Direction +34, Jump +92, Listen +44, Sense Motive +32, Spot +44, Swim +82, Tumble +80, Wilderness Lore +44 [B]Feats:[/B] Ambidexterity, Dodge, Combat Reflexes, Expertise, Mobility, Improved Disarm, Improved Initiative, Improved Trip, Improved Unarmed Strike, Great Fortitude, Spring Attack, Improved Grapple, Improved Bull Rush, Knock-Down, Track, Sunder, Improved Sunder, Lightning Reflexes, Run [B]Epic Feats:[/B] Armour Skin (x2), Blinding Speed, Superior Initiative, Epic Fortitude, Epic Speed, Epic Endurance, Legendary Wrestler, Mighty Rage, Incite Rage, Ruinous Rage, Terrifying Rage. [B]Divine Immunities:[/B] Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment. [B]Salient Divine Abilities:[/B] Self-Incarnation, Annihilating Strike, Battlesense, Divine Blessing (Str), Divine Celerity, Divine Fast Healing (x2), Divine Rage, Free Move, Increased Damage Reduction, Increased Spell Resistance, Indomitable Strength, Irresistable Blows (Unarmed Attack), Sunder and Disjoin. [B]Domain Powers[/B]: Cast good spells at +1 caster level; 11/day feat of strength (+11 enhancement bonus to Str for 1 round). [B]Spell-Like Abilities:[/B] Tulkas uses these abilities as a 21st level caster, except Good spells which uses as a 22nd level caster: [I]Aid, Bull’s Strength, Dispel Evil, Divine Power, Endure Elements, Flame Strike, Holy Aura, Holy Smite, Holy Word, Magic Circle against Evil, Magic Vestment, Magic Weapon, Power Word Stun, Power Word Blind, Power Word Kill, Protection from Evil, Righteous Might, Spell Immunity, Spiritual Weapon, Stoneskin.[/I] The Save DCs are 28+ spell level. Some relevant passages: [I]Silmarillion,[/I] p.35 [I]Silmarillion,[/I] pp.28-29 [I]Silmarillion,[/I] p.51 And, indicative of his character: [I]Silmarillion,[/I] p.77 [Edited to include missing SDAs. Much happier now.] [/QUOTE]
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