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<blockquote data-quote="Sepulchrave II" data-source="post: 344153" data-attributes="member: 4303"><p>Thank-you. It's a long, slow process, and I'll update when I can.</p><p></p><p> </p><p></p><p>I've thought a lot about the house of Finwe, and initially I'd planned to detail them all together. I'm toying with the idea of approaching it thematically, though. All of the characters in the lay of Beren and Luthien, all of the characters in <em>Narn i Hin Hurin</em> etc. I think that it might be less of a repetitive number-crunch for me if I go about it that way.</p><p></p><p>I'm pretty close to the Colonel on his view of Fingolfin - he was one of the first that I attempted too. I pegged him at aristo 5 / fighter 35. I have trouble assigning Paladin levels to the rebel Noldor, somehow...</p><p></p><p>Feanor is a trick - your suggestion is pretty close to what I had in mind. Finrod I had down as Aristo 5 / Bard 30 or 35 ("He sang a song of Wizardry..." etc.)</p><p></p><p>Sauron is an ongoing project - I'm trying to detail him in his three "incarnations" - first as deceitful, cruel shapeshifter / Annatar, Lord of Gifts; second (after he leaves his body when Numenor falls) as the slayer of Elendil etc; third as the familiar "Eye" from the Rings trilogy. I feel that different domain emphases are probably called for in these three guises.</p><p></p><p></p><p>Meanwhile...</p><p></p><p>From <em>Beren and Luthien</em></p><p></p><p><strong>Huan, Paragon Valinorean Legendary Hound</strong>: CR24; Medium-size Magical Beast; HD 14d8+168 plus 168 (448hp); Init +20; Spd 180ft.; AC 55 (touch 55, flat-footed 39); Atk +51 melee (2d6+34, bite); SA Trip +13 insight bonus to opposed checks, <em>Smite Evil</em> 1/day +13 insight bonus to damage; SQ Acid/Cold/Electricity Resistance 20, Fire Resistance 10, Fast Healing 20, Darkvision 60ft., DR 20/+6, Scent, SR36, Spell-like abilities of <em>Greater Dispelling, See Invisibility, Haste</em> each 3/day at 15th level; AL LG; SV Fort +31, Ref +35, Will +23; Str 38, Dex 43, Con 35, Int 18, Wis 29, Cha 25.</p><p><em>Skills and Feats</em>: Hide +29, Listen +27, Move Silently +29, Spot +27, Wilderness Lore +21; Weapon Finesse (Bite), Improved Initiative, Improved Grapple. +8 bonus on Wilderness Lore if tracking by scent.</p><p></p><p></p><p><strong>Carcharoth, Paragon Advanced Fiendish Dire Wolf</strong>: CR17; Large Magical Beast; HD 18d8+198 plus 216 (558hp); Init +10; Spd 150ft.; AC 48 (touch 48, flat-footed 38); Atk +53 melee (1d8+35, bite); SA Trip +13 insight bonus to opposed checks, <em>Smite Good</em> 1/day +13 insight bonus to damage; SQ Acid/Cold/Electricity Resistance 20, Fire Resistance 10, Fast Healing 20, Darkvision 60ft., DR 20/+6, Scent, SR27, Spell-like abilities of <em>Greater Dispelling, See Invisibility, Haste</em> each 3/day at 15th level; AL CE; SV Fort +32, Ref +31, Will +23; Str 40, Dex 30, Con 32, Int 17, Wis 27, Cha 25.</p><p><em>Skills and Feats</em>: Hide +22, Listen +23, Move Silently +23, Spot +23, Wilderness Lore +18; Alertness, Power Attack, Improved Bull Rush. +4 bonus on Wilderness Lore if tracking by scent.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 344153, member: 4303"] Thank-you. It's a long, slow process, and I'll update when I can. I've thought a lot about the house of Finwe, and initially I'd planned to detail them all together. I'm toying with the idea of approaching it thematically, though. All of the characters in the lay of Beren and Luthien, all of the characters in [I]Narn i Hin Hurin[/I] etc. I think that it might be less of a repetitive number-crunch for me if I go about it that way. I'm pretty close to the Colonel on his view of Fingolfin - he was one of the first that I attempted too. I pegged him at aristo 5 / fighter 35. I have trouble assigning Paladin levels to the rebel Noldor, somehow... Feanor is a trick - your suggestion is pretty close to what I had in mind. Finrod I had down as Aristo 5 / Bard 30 or 35 ("He sang a song of Wizardry..." etc.) Sauron is an ongoing project - I'm trying to detail him in his three "incarnations" - first as deceitful, cruel shapeshifter / Annatar, Lord of Gifts; second (after he leaves his body when Numenor falls) as the slayer of Elendil etc; third as the familiar "Eye" from the Rings trilogy. I feel that different domain emphases are probably called for in these three guises. Meanwhile... From [I]Beren and Luthien[/I] [B]Huan, Paragon Valinorean Legendary Hound[/B]: CR24; Medium-size Magical Beast; HD 14d8+168 plus 168 (448hp); Init +20; Spd 180ft.; AC 55 (touch 55, flat-footed 39); Atk +51 melee (2d6+34, bite); SA Trip +13 insight bonus to opposed checks, [I]Smite Evil[/I] 1/day +13 insight bonus to damage; SQ Acid/Cold/Electricity Resistance 20, Fire Resistance 10, Fast Healing 20, Darkvision 60ft., DR 20/+6, Scent, SR36, Spell-like abilities of [I]Greater Dispelling, See Invisibility, Haste[/I] each 3/day at 15th level; AL LG; SV Fort +31, Ref +35, Will +23; Str 38, Dex 43, Con 35, Int 18, Wis 29, Cha 25. [I]Skills and Feats[/I]: Hide +29, Listen +27, Move Silently +29, Spot +27, Wilderness Lore +21; Weapon Finesse (Bite), Improved Initiative, Improved Grapple. +8 bonus on Wilderness Lore if tracking by scent. [B]Carcharoth, Paragon Advanced Fiendish Dire Wolf[/B]: CR17; Large Magical Beast; HD 18d8+198 plus 216 (558hp); Init +10; Spd 150ft.; AC 48 (touch 48, flat-footed 38); Atk +53 melee (1d8+35, bite); SA Trip +13 insight bonus to opposed checks, [I]Smite Good[/I] 1/day +13 insight bonus to damage; SQ Acid/Cold/Electricity Resistance 20, Fire Resistance 10, Fast Healing 20, Darkvision 60ft., DR 20/+6, Scent, SR27, Spell-like abilities of [I]Greater Dispelling, See Invisibility, Haste[/I] each 3/day at 15th level; AL CE; SV Fort +32, Ref +31, Will +23; Str 40, Dex 30, Con 32, Int 17, Wis 27, Cha 25. [I]Skills and Feats[/I]: Hide +22, Listen +23, Move Silently +23, Spot +23, Wilderness Lore +18; Alertness, Power Attack, Improved Bull Rush. +4 bonus on Wilderness Lore if tracking by scent. [/QUOTE]
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