A new monster!!

Catapilla

First Post
Chomostacean (pronounced komo-stay-shun)
Medium Monstrous Humanoid (Aquatic)
Hit Dice:1d8+3
Initiative: +2
Speed: 20ft, swim 30ft
Armour Class: 16 (+5 natural, +1 Dex)
Base Attack/Grapple: +1/+6
Attack: Claws (pincers) +6 melee (1d4+5)
Full Attack:2 Claws (pincers) +6 melee (1d4+5)
Space/Reach: 5ft/5ft
Special Attacks: Rake 1d4+3, Improved Grab
Special Qualities: Hold Breath, Withstand water pressure
Saves: Fort+3 Ref+1 Will+3
Abilities: Str 20 Dex 12 Con 16 Int 10 Wis 11 Cha 16
Skills: Hide +4, Listen +4, Spot+2 and Swim +6
Feats: None
Environment: Temperate aquatic (or coastal areas)
Organisation: Solitary or pair
Challenge rating: 2??? Maybe 3??
Allignment: Chaotic Evil

In an instant, a large, red pincer grabs your feet and starts to drag you under the murky water. Waves of pain surge through you as you get deeper and deeper. As you scream, bubbles erupt from your mouth. No one can hear you. You writh and squirm desperately as the light gets fainter and fainter. Soon its just a pinprick, far away, gradually shrinking. Suddenly its gone.

The Chomostacean is a horrific cross between a crustacean and a human. They look like humans covered in large, shell like armour of different colours, the most common being blue.
Their heads is usually uncovered, and has two black beady eyes, and a strange, flattened sort of quality to it.

Because of their strange mixture of species, all chomostaceans lead a life of pure pain, and will attack anything in an instant with a mixture of both hatred and pure aggresion. Chomostaceans continually lead this life of dreadful suffering and pain for several reasons. One of the large factors of this is that at an age of 6 months they develop a hard shell over their body, which originally, can be both irratating and uncomfortable for their skin. The shell also makes them feel incredibly hot, and stressed in the sunlight because of the insulation it provides which in their natural habitat, was supposed to prevent them being crushed by pressure. The fact that the chomostaceans are cursed with a heavy suit of shell from birth which is both a hindrance and an anoyyance as well as human intelligence which continually reminds them of how abnormal and different they are, drives them past morallity. Eventually, all chomostaceans develop an unrivalled, pure malice for the entire human race, and devote their lives to jealously destroying what they should have been, because they hate what they are and what they represent. The fact that until 6 months into their life they live in a perfectly human physical state doesn't help at all. The only thing distinguishing a chomostacean baby from a normal baby is the fact that their eyes are pure black, they have a rough skin texture and that they double-jointed fingers so that they can operate their pincers once they reach adulthood. When Chomostaceans are annoyed, they bubble at the mouth and spit in rage. The whole chomostacean race hates itself more than anything else.

Combat
Rake (Ex)
To attack, a chomostacean will grab either the neck or a limb of its opponent in its claw and try to cut off its circulation using the snatch feat.
When a chomostacean grapples an enemy it gains extra natural attacks.
Normally, a monster can attack with only one of its natural weapons while grappling, but a chomstacean gains 2 additional claw attacks whilst grappling a foe. Rake attacks are not subject to the normal -4 penalty for attacking with a natural weapon in a grapple.

Improved Grab (Ex)
To use this ability, a chomostacean must hit a creature at least one size smaller than itself with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of oppurtunity. If it wins the grapple check it may establish a hold and can rake the enemy in the following round.

Skills

Withstand high water pressure
The chomostacean can also go into a high pressure water areas without suffering any ill effects because of its armour.

Hold Breath
A chomostacean can stay underwater for a number of rounds equal to 6 times its constitution before it risks drowning.



I think I might have the stats pretty good because I referred a lot to the monster manual and help articles. But I might well be wrong, so please feel free to criticise. :)
 
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Abilities don't match with the rest of the stats
Judging from grapple and damage it seems the strength should be 20, not 10
Also AC lists +2 from dex, but a dex of 12 is only +1
Hitpoints are listed as 1d8 +3, but Con is given as 10, should be 16 for a +3
Also the Charisma of 16 seems odd - not sure why a half crab person is so charismatic
Also, stats are often 3 even, 3 odd

Saves also don't look right
1 HD should have base saves of 0 and 2 (Monstrous humanoids normally have preferred Ref and Will)
So base should be 0,2,2 If use the specified stats that would result in 0,3,2
If you implied stats that would be 3,4,2

Should also have a feat (since it is intelligent) - perhaps snatch since that was mentioned in the text

The descriptive part looks good
 

Thanks for your help. Its a bit heavy though, I dont really get most of it. I'll re read it and make the changes once I understand it better (there's a lot thats wrong with it!). Oh and also Im sorry but I dont know what base, specific and implied stats are? Can someone explain them please? Also, any suggestions on the new charisma??
 
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I'd say Cha 6. It's aware of itself, but isn't exactly sociable.

For the saves:
Base saves for a 1 HD monstrous humanoid is Fort +0, Ref +2, Will +2.
With a Con of 16, as shown, this creature would have Fort +3 (0 base, +3 ability mod).
With a Dex of 12, as shown, this creature would have Ref +3 (+2 base, +1 ability mod).
With a Wis of 11, as shown, this creature would have Will +2 (+2 base, +0 ability mod).

So saves should be Fort +3, Ref +3, Will +2.

Also, your Initiative still shows +2, but Dex is 12 (+1).
 

Thanks for your help guys, but suddenly I just woke up and i hated this monster. I'm gonna delete it. I don't like the idea anymore. Its weird and too much like a skum for my liking. Your comments were greatly appreciated. This one's destined for the bin...
I am quite depressed, suddenly. I feel quite tired. If you want the monster than just take it and fiddle with it until its right. I can't be bothered right now...

Also. I've gotta new signature :D :D :D :D :D ...
 
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Stenosapiens

I've decided to revise what I think is a pretty spiffy concept. Hope Catapilla doesn't mind. I'll annotate the changes I make in yellow.

Stenosapiens
Aberrant (Aquatic) The description of the creature, especially with it in constant pain, sounds more like an unnatural creation.
Hit Dice:1d8+6 (11)
Initiative: +1
Speed: 20ft, swim 30ft
Armour Class: 16 (+5 natural, +1 Dex)
Base Attack/Grapple: +0/+4
Attack: Claws (pincers) +4 melee (1d4+5)
Full Attack:2 Claws (pincers) +4 melee (1d4+5)
Space/Reach: 5ft/5ft
Special Attacks: Rake 1d4+3, Improved Grab
Special Qualities: Amphibious, Dark Vision, Withstand water pressure
Saves: Fort+3 Ref+1 Will+0
Abilities: Str 20 Dex 12 Con 16 Int 10 Wis 11 Cha 8 I felt the CHA was too high at 16. I brought them more in line with Kobolds, Hobgoblins, and the like.
Skills: Hide +5, Listen +0, Spot+2, and Swim +12 I included the racial bonus for the aquatic subtype for Swim, and dropped the Listen ranks because I felt it clashed with the concept.
Feats: Toughness I envision humanoid crab-people as being sturdy beasts.
Environment: Temperate aquatic (or coastal areas)
Organisation: Solitary or pair
Challenge rating: 2
Allignment: Chaotic Evil

Hold Breath
A chomostacean can stay underwater for a number of rounds equal to 6 times its constitution before it risks drowning.
The aquatic subtype enables the creature to breathe underwater.
Amphibious This is required to let the creature breathe air.
Dark Vision 60' An aberrant trait.
 
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I dont mind you editing it at all Kafklona and everything you've done to it makes complete sense. By the way is "spiffy" good or bad? lol Im terrible with stats and stuff...I might just steal your version
*runs hands together evilly.....hehe
 

Catapilla said:
I dont mind you editing it at all Kafklona and everything you've done to it makes complete sense. By the way is "spiffy" good or bad? lol Im terrible with stats and stuff...I might just steal your version
*runs hands together evilly.....hehe

Spiffy is good. Like neat, or keen.

And steal away. That's what it's here for, after all.
 

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