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A New Paladin
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<blockquote data-quote="SHARK" data-source="post: 4628841" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>I have drawn up some notes and stuff on making a new paladin. I think to begin with, the paladin actually seems pretty lame after 5th or 6th level. The paladin is *supposedly* a skilled warrior, mounted champion, chivalrous knight--as well as being a smooth operator. I've already fixed some of the skill-point problems by simply upgrading the total skill points across the board. However, I think the feat and ability progression sucks. It's pretty...*underwhelming*. It's like the paladin has enough feats to do one thing half-way decently, and that's it. Paladins are like one-trick ponies. (For example, seeking to be a mounted champion badass, sucks up all the available feats, with little left over to do much else). I'm considering giving the paladin an entire overall of special abilities, and a feat every level, so that paladins don't feel so...*mediocre*. It seems to me that the paladin has many fairly weak abilities, and far too many "dead" levels, where nothing is gained at all. So, what do you all think of my project? What are your thoughts and suggestions?</p><p></p><p>I'm already in the process of reinvigorating the wizard, sorcerer, fighter, barbarian, cleric, and rogue, as well as the bard and ranger. I think they all have weaknesses, and could use some help. I suppose some of my motivation comes from not liking most prestige classes; I design most of my own; but I also like the whole flavour thing and compelling motivation to stay as one class throughout, and only picking up a prestige class for some very good campaign/Roleplaying reasons, but also some good crunch and abilities as well. It often seems like in the cascade of prestige classes, all of the base classes seem pretty underpowered and "vanilla". In many ways, I think it was a big mistake when WOTC dropped the ball on the base classes.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 4628841, member: 1131"] Greetings! I have drawn up some notes and stuff on making a new paladin. I think to begin with, the paladin actually seems pretty lame after 5th or 6th level. The paladin is *supposedly* a skilled warrior, mounted champion, chivalrous knight--as well as being a smooth operator. I've already fixed some of the skill-point problems by simply upgrading the total skill points across the board. However, I think the feat and ability progression sucks. It's pretty...*underwhelming*. It's like the paladin has enough feats to do one thing half-way decently, and that's it. Paladins are like one-trick ponies. (For example, seeking to be a mounted champion badass, sucks up all the available feats, with little left over to do much else). I'm considering giving the paladin an entire overall of special abilities, and a feat every level, so that paladins don't feel so...*mediocre*. It seems to me that the paladin has many fairly weak abilities, and far too many "dead" levels, where nothing is gained at all. So, what do you all think of my project? What are your thoughts and suggestions? I'm already in the process of reinvigorating the wizard, sorcerer, fighter, barbarian, cleric, and rogue, as well as the bard and ranger. I think they all have weaknesses, and could use some help. I suppose some of my motivation comes from not liking most prestige classes; I design most of my own; but I also like the whole flavour thing and compelling motivation to stay as one class throughout, and only picking up a prestige class for some very good campaign/Roleplaying reasons, but also some good crunch and abilities as well. It often seems like in the cascade of prestige classes, all of the base classes seem pretty underpowered and "vanilla". In many ways, I think it was a big mistake when WOTC dropped the ball on the base classes. Semper Fidelis, SHARK [/QUOTE]
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