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A New Paladin
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4631936" data-attributes="member: 19675"><p>RE: Rogue</p><p></p><p>FWIW, I personally don't care for the first 2 changes Remathilis suggested for the rogue.</p><p></p><p>RE: Paladins</p><p></p><p>I don't like the Feat per level idea- it takes too much from the Fighter.</p><p></p><p>Were I redrafting the Paladin, I'd start off with looking at Green Ronin's Book of the Righteous, possibly even getting the 3.5 updated pdf.</p><p></p><p>Other considerations:</p><p></p><p>1) More powerful and/or more uses for Turning. (See #4)</p><p></p><p>2) Some of the Knight's abilities seem very in keeping with the Paladin. Consider the Challenge (stylistically appropriate) or the bigger HD (a sign of the effects of their connection to the divine).</p><p></p><p>3) Given the Paladin's personal and unique connection to the divine, you might want to incorporate some of the "Exalted" type bonuses and benefits from BoED.</p><p></p><p>4) Paladins are often described in literature as having a presence or aura that is beneficial to their allies, and this is<em> somewhat</em> reflected in the game. You could expand on that by folding in the Aura abilities of the Marshall and/or Dragon Shaman classes. Perhaps they can even have a Fear aura that affects their foes. Perhaps they don't so much Turn undead as a cleric as their direct conduit to the divine imparts on them an aura that the undead find repellent.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4631936, member: 19675"] RE: Rogue FWIW, I personally don't care for the first 2 changes Remathilis suggested for the rogue. RE: Paladins I don't like the Feat per level idea- it takes too much from the Fighter. Were I redrafting the Paladin, I'd start off with looking at Green Ronin's Book of the Righteous, possibly even getting the 3.5 updated pdf. Other considerations: 1) More powerful and/or more uses for Turning. (See #4) 2) Some of the Knight's abilities seem very in keeping with the Paladin. Consider the Challenge (stylistically appropriate) or the bigger HD (a sign of the effects of their connection to the divine). 3) Given the Paladin's personal and unique connection to the divine, you might want to incorporate some of the "Exalted" type bonuses and benefits from BoED. 4) Paladins are often described in literature as having a presence or aura that is beneficial to their allies, and this is[I] somewhat[/I] reflected in the game. You could expand on that by folding in the Aura abilities of the Marshall and/or Dragon Shaman classes. Perhaps they can even have a Fear aura that affects their foes. Perhaps they don't so much Turn undead as a cleric as their direct conduit to the divine imparts on them an aura that the undead find repellent. [/QUOTE]
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