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*TTRPGs General
A New Perspective on Simulationism, Realism, Verisimilitude, etc.
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<blockquote data-quote="LostSoul" data-source="post: 4749827" data-attributes="member: 386"><p>Probably, considering how encounter and daily powers are set up... </p><p></p><p>Though...</p><p></p><p>"You are a fighting man. You wield a sharp blade. Almost as important is your sturdy shield, and you've mastered it well enough to use as a weapon, to push people where you want them, in addition to using it for defense. Your blows are powerful enough to cut through one enemy and into another, and when you focus, trading power for accuracy, you can be sure to hit.</p><p></p><p>"You know where to strike a foe to slow him down, though this opportunity does not arise very often; and when the chips are down and you need everything you've got, you can focus your will into a powerful blow that will give you the strength to carry on the fight.</p><p></p><p>"When enemies get close to you, they had better pay attention to you; your skill with the blade is such that, if they take their eyes off you for a second to move or attack someone else, you can get a swift cut in."</p><p></p><p>Tide of Iron</p><p>Cleave</p><p>Sure Strike</p><p>Steel Serpent Strike</p><p>Comback Strike</p><p>Combat Challenge</p><p></p><p>The player describes his character's action; the DM adjudicates it. Description (what I like to call "fictional positioning") determines if the PC can use any power, especially Steel Serpent Strike and Comeback Strike, and it's unlikely that Comeback Strike can be used more that once per day - or even in situations that are not dire.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4749827, member: 386"] Probably, considering how encounter and daily powers are set up... Though... "You are a fighting man. You wield a sharp blade. Almost as important is your sturdy shield, and you've mastered it well enough to use as a weapon, to push people where you want them, in addition to using it for defense. Your blows are powerful enough to cut through one enemy and into another, and when you focus, trading power for accuracy, you can be sure to hit. "You know where to strike a foe to slow him down, though this opportunity does not arise very often; and when the chips are down and you need everything you've got, you can focus your will into a powerful blow that will give you the strength to carry on the fight. "When enemies get close to you, they had better pay attention to you; your skill with the blade is such that, if they take their eyes off you for a second to move or attack someone else, you can get a swift cut in." Tide of Iron Cleave Sure Strike Steel Serpent Strike Comback Strike Combat Challenge The player describes his character's action; the DM adjudicates it. Description (what I like to call "fictional positioning") determines if the PC can use any power, especially Steel Serpent Strike and Comeback Strike, and it's unlikely that Comeback Strike can be used more that once per day - or even in situations that are not dire. [/QUOTE]
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