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A New Perspective on Simulationism, Realism, Verisimilitude, etc.
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<blockquote data-quote="LostSoul" data-source="post: 4751114" data-attributes="member: 386"><p>I wouldn't call that Forge jargon since it doesn't originate from the Forge. But yeah, it's jargon that I personally like that comes from a source close to the Forge. </p><p></p><p>I don't think how I used it hampers discussion at all; though I do think the fact that you had to call it out as "Forge jargon" does. I think how I used the term made sense and can be understood by any player of RPGS, and the fact that you call it out as "Forge jargon" is just hampering discussion.</p><p></p><p></p><p></p><p>If I understand this - let's say there's a table in the game rules, a table that says "Modifiers to AC". One of the entries is "a chair or other improvised shield". In that case, using that would mean that I have a good sense of the role that I am playing; that when I fight something out of my league (a mummy, though I've only picked up on that through play) I refer to my knowledge about what will aid me in defending against its attacks.</p><p></p><p>Does that make sense, or am I missing something?</p><p></p><p></p><p></p><p>That's not true for all games that are strongly associated with the Forge. The only one I can think of (that I have played) is Universalis. (Oh, and maybe Capes.) Sorcerer, Dogs in the Vineyard, Burning Wheel, My Life With Master, The Shadow Of Yesterday - all of these games use a traditional resolution system, resolving conflicts in the fiction (just like D&D does) instead of priorities between players.</p><p></p><p>And, for what it's worth, I agree with pretty much everything you say regarding defintions of roleplaying. I don't much care if, when I play The Shadow of Yesterday, that it's actually roleplaying. Though I don't mind discussing how it isn't or how it is.</p><p></p><p>I do object to uniformed classifications of games, however, which is why I'm making a point of it. </p><p></p><p>If you want to discuss these games and how they work, that's cool and I would be interested to see what you have to think about them. They might not be roleplaying games, but they do not work on the assumption that they resolve only who has the fiat to determine what happens next in the "story".</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4751114, member: 386"] I wouldn't call that Forge jargon since it doesn't originate from the Forge. But yeah, it's jargon that I personally like that comes from a source close to the Forge. I don't think how I used it hampers discussion at all; though I do think the fact that you had to call it out as "Forge jargon" does. I think how I used the term made sense and can be understood by any player of RPGS, and the fact that you call it out as "Forge jargon" is just hampering discussion. If I understand this - let's say there's a table in the game rules, a table that says "Modifiers to AC". One of the entries is "a chair or other improvised shield". In that case, using that would mean that I have a good sense of the role that I am playing; that when I fight something out of my league (a mummy, though I've only picked up on that through play) I refer to my knowledge about what will aid me in defending against its attacks. Does that make sense, or am I missing something? That's not true for all games that are strongly associated with the Forge. The only one I can think of (that I have played) is Universalis. (Oh, and maybe Capes.) Sorcerer, Dogs in the Vineyard, Burning Wheel, My Life With Master, The Shadow Of Yesterday - all of these games use a traditional resolution system, resolving conflicts in the fiction (just like D&D does) instead of priorities between players. And, for what it's worth, I agree with pretty much everything you say regarding defintions of roleplaying. I don't much care if, when I play The Shadow of Yesterday, that it's actually roleplaying. Though I don't mind discussing how it isn't or how it is. I do object to uniformed classifications of games, however, which is why I'm making a point of it. If you want to discuss these games and how they work, that's cool and I would be interested to see what you have to think about them. They might not be roleplaying games, but they do not work on the assumption that they resolve only who has the fiat to determine what happens next in the "story". [/QUOTE]
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