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A New Perspective on Simulationism, Realism, Verisimilitude, etc.
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<blockquote data-quote="howandwhy99" data-source="post: 4753706" data-attributes="member: 3192"><p>More? I guess it depends what you mean by the word. The closer to performing a role in truth, in reality, the more of that role a person is performing. Physical performance versus conveyed description is really just a difference between a person can actually do, not just know how to do. </p><p></p><p>To be clear, these are not lesser games. The are simply games were less of a role is performed. But most do so in order to avoid things CRPGers might called Grind. More of the role that is required to be demonstrated can be performed in a shorter time period. </p><p></p><p>As the title denotes, that isn't a roleplaying game. It is a theatre game. The point is to dress up and act as their favorite character and tell a story on stage. If one want to do that, then improv theatre is definitely the way to go. </p><p></p><p>I feel I should point out that roleplay simulation is also improv theatre, but is rarely thought of as so. Pretended roleplaying is what one does in a fire drill and in practice on a football field. Strictly speaking there is no fire and no football game happening. Not to mention that each individual in those cases is, again strictly speaking, playing a character of his or her self (or, perhaps, another). But the difference between roleplaying games, hobby RPGS, and theatre games like Mind's Eye Theatre are that Tabletop RPGs are designed and played according to the roleplay simulation definition of roleplaying versus the one used by drama therapists.</p><p></p><p>Rolemaster's <u>Gamemaster Law</u> may be the worst thought out book in the hobby. D&D is better than Rolemaster as it actually knows what it is about. It clearly defines its' four supported roles (Classes) and even offers differentiated sub-roles under each (sub-classes). Rolemaster purports to offer hundreds of roles, but like GURPs, does a poor job of supporting any one of them. As in many RPGs, only the role of fantasy fighter is really supported in any sufficient manner and that with the combat system. Given that these combat systems are often played out in fron to the screen as simulations, it doesn't really help the players in their roleplaying.</p><p></p><p>Um.. what does this mean? How are Boffer LARPs not LARPs? Most LARPers I know anyways do not play those games to roleplay, but rather to pretend to be a fictional character. </p><p></p><p>And saying a definition of roleplaying isn't very good for your own preferences doesn't stop it from being factually accurate. Roleplay Simulation isn't something I'm just making up or am a lone wolf on. It has existed for at least twice as long as the tabletop RPG hobby. The design of almost every RPG is based in in whole or part on it. And practice of roleplay simulation is demonstrably the reason our hobby even exists, not to mention is titled as it is.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4753706, member: 3192"] More? I guess it depends what you mean by the word. The closer to performing a role in truth, in reality, the more of that role a person is performing. Physical performance versus conveyed description is really just a difference between a person can actually do, not just know how to do. To be clear, these are not lesser games. The are simply games were less of a role is performed. But most do so in order to avoid things CRPGers might called Grind. More of the role that is required to be demonstrated can be performed in a shorter time period. As the title denotes, that isn't a roleplaying game. It is a theatre game. The point is to dress up and act as their favorite character and tell a story on stage. If one want to do that, then improv theatre is definitely the way to go. I feel I should point out that roleplay simulation is also improv theatre, but is rarely thought of as so. Pretended roleplaying is what one does in a fire drill and in practice on a football field. Strictly speaking there is no fire and no football game happening. Not to mention that each individual in those cases is, again strictly speaking, playing a character of his or her self (or, perhaps, another). But the difference between roleplaying games, hobby RPGS, and theatre games like Mind's Eye Theatre are that Tabletop RPGs are designed and played according to the roleplay simulation definition of roleplaying versus the one used by drama therapists. Rolemaster's [u]Gamemaster Law[/u] may be the worst thought out book in the hobby. D&D is better than Rolemaster as it actually knows what it is about. It clearly defines its' four supported roles (Classes) and even offers differentiated sub-roles under each (sub-classes). Rolemaster purports to offer hundreds of roles, but like GURPs, does a poor job of supporting any one of them. As in many RPGs, only the role of fantasy fighter is really supported in any sufficient manner and that with the combat system. Given that these combat systems are often played out in fron to the screen as simulations, it doesn't really help the players in their roleplaying. Um.. what does this mean? How are Boffer LARPs not LARPs? Most LARPers I know anyways do not play those games to roleplay, but rather to pretend to be a fictional character. And saying a definition of roleplaying isn't very good for your own preferences doesn't stop it from being factually accurate. Roleplay Simulation isn't something I'm just making up or am a lone wolf on. It has existed for at least twice as long as the tabletop RPG hobby. The design of almost every RPG is based in in whole or part on it. And practice of roleplay simulation is demonstrably the reason our hobby even exists, not to mention is titled as it is. [/QUOTE]
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