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A New Perspective on Simulationism, Realism, Verisimilitude, etc.
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<blockquote data-quote="howandwhy99" data-source="post: 4757369" data-attributes="member: 3192"><p>And that's cool. I know I was getting flack for calling certain games Theatre Games, and which have begun in the last couple of decades to be considered RPGs. If you have been roleplaying as long as I have, you know about the flap when Mind's Eye Theatre came out around 10 years ago.</p><p></p><p>And yes I still think you are wrong too.. Mainly about the history of our hobby and roleplaying. But I also appreciate no inciting ad hominem attacks. Even moreso I appreciate responses with substance. Maybe in another time or place or discussion there can be more direct question answering. I thought a few of mine were missed. But I don't think we're getting anywhere. My point is: roleplaying has not been about rewarding the portrayal of fictional characters since its' inception. And, what should be quite obvious with the history of GNS, GDS, and GEN debates for the last ten years, there is an entire second half to roleplaying games and RPG design that the Big Model misses completely. </p><p></p><p>The fact that some games will always be manual simulation games, what were traditionally called roll-playing games, and do not necessarily require either definition of roleplaying is well founded. That's the point I was attempting to make in this thread and did way back in page one in regards to the 3 types of design.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4757369, member: 3192"] And that's cool. I know I was getting flack for calling certain games Theatre Games, and which have begun in the last couple of decades to be considered RPGs. If you have been roleplaying as long as I have, you know about the flap when Mind's Eye Theatre came out around 10 years ago. And yes I still think you are wrong too.. Mainly about the history of our hobby and roleplaying. But I also appreciate no inciting ad hominem attacks. Even moreso I appreciate responses with substance. Maybe in another time or place or discussion there can be more direct question answering. I thought a few of mine were missed. But I don't think we're getting anywhere. My point is: roleplaying has not been about rewarding the portrayal of fictional characters since its' inception. And, what should be quite obvious with the history of GNS, GDS, and GEN debates for the last ten years, there is an entire second half to roleplaying games and RPG design that the Big Model misses completely. The fact that some games will always be manual simulation games, what were traditionally called roll-playing games, and do not necessarily require either definition of roleplaying is well founded. That's the point I was attempting to make in this thread and did way back in page one in regards to the 3 types of design. [/QUOTE]
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