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A New Respect for Adventure Writters
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<blockquote data-quote="Melan" data-source="post: 3293472" data-attributes="member: 1713"><p>With all due respect, it is not just the number of words, it is how you use them! I would rather breeze through 8 pages of <strong>Tomb of Horrors</strong> quality material than 256 pages of a 2e <strong>Forgotten Realms</strong> epic. Adventure writers take note: a module should be as long as needed, and not a page longer (naturally, there are different ways to write an adventure, from ultra-sparse to quite detailed). Unfortunately, I don't know how that can work in a world where professionals get paid by the word.</p><p></p><p>(All that said: writing adventures can be a lot of fun. I've written my own share of free stuff, and worked on a yet to be published revision of an old classic; it was all good. Since I already have a reasonably well paying day job, I don't <em>need</em> to write when I don't want to. That helps a lot.)</p></blockquote><p></p>
[QUOTE="Melan, post: 3293472, member: 1713"] With all due respect, it is not just the number of words, it is how you use them! I would rather breeze through 8 pages of [B]Tomb of Horrors[/B] quality material than 256 pages of a 2e [B]Forgotten Realms[/B] epic. Adventure writers take note: a module should be as long as needed, and not a page longer (naturally, there are different ways to write an adventure, from ultra-sparse to quite detailed). Unfortunately, I don't know how that can work in a world where professionals get paid by the word. (All that said: writing adventures can be a lot of fun. I've written my own share of free stuff, and worked on a yet to be published revision of an old classic; it was all good. Since I already have a reasonably well paying day job, I don't [I]need[/I] to write when I don't want to. That helps a lot.) [/QUOTE]
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