Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A New Respect for Adventure Writters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="XO" data-source="post: 3311625" data-attributes="member: 24452"><p><strong>Clutter</strong></p><p></p><p>So many modules suffer from bad organization and clutter...</p><p></p><p>If I buy a product, I expect to be able to find the facts quickly.</p><p></p><p>That also goes for the plotline.</p><p></p><p>A module is not and should never become one's attempt at the great American (or otherwise) novel.</p><p></p><p>As to stats, the combat ones are more important than skills, but unless completely and utterly botched, a "fuzzy logic" approach works best. Why? Do we REALLY care whether the Perform skill is +12 or +14 as long as we have a reasonable <strong>ballpark figure</strong>? If it is at the edge, you DM it the way you want it to go. Actually, many DMs will hyperfudge it into going any way they like (Perform, roll a 1 and say "The sweetest music you have ever heard rises from that bard's lyre, as the harmonic consonance just flutters about you, seemingly weaving pictures before your very eyes").</p><p></p><p>Come the big fight, if at the edge (someone forgot the ogre's 150% 2H Str bonus), the DM decides whether the target character lives or dies, often not so much on the # of hp damage but rather on "Did they act stupidly?" or "Was it a good or sensible plan?" or even "It was a horrendous plan, conform to roleplaying these characters, and executed according to expectations, meanign not so much flawlessly as stumblingly".</p><p></p><p>Go figure!</p><p></p><p>I am currently DMing Crown of Shadows in a Midnight campaign. </p><p></p><p>Is it a good adventure? </p><p>Yes, inasmuch as it provides a solid introduction to that setting's mechanics and flavor. </p><p>Yes, inasmuch as it provides role-playing opportunity and the adventure itself is (or at least can be) fun. </p><p></p><p>But...</p><p></p><p>It is rife with errors and omissions or overlooked implications.</p><p>It starts as a railroad (a la Dragonlance) thrust which then gets freed up.</p><p>As a reference document or module, it's internal organization sucks. In part because it waxes lyrical when it should deliver "point blank range" bang-on comment or fact.</p></blockquote><p></p>
[QUOTE="XO, post: 3311625, member: 24452"] [b]Clutter[/b] So many modules suffer from bad organization and clutter... If I buy a product, I expect to be able to find the facts quickly. That also goes for the plotline. A module is not and should never become one's attempt at the great American (or otherwise) novel. As to stats, the combat ones are more important than skills, but unless completely and utterly botched, a "fuzzy logic" approach works best. Why? Do we REALLY care whether the Perform skill is +12 or +14 as long as we have a reasonable [B]ballpark figure[/B]? If it is at the edge, you DM it the way you want it to go. Actually, many DMs will hyperfudge it into going any way they like (Perform, roll a 1 and say "The sweetest music you have ever heard rises from that bard's lyre, as the harmonic consonance just flutters about you, seemingly weaving pictures before your very eyes"). Come the big fight, if at the edge (someone forgot the ogre's 150% 2H Str bonus), the DM decides whether the target character lives or dies, often not so much on the # of hp damage but rather on "Did they act stupidly?" or "Was it a good or sensible plan?" or even "It was a horrendous plan, conform to roleplaying these characters, and executed according to expectations, meanign not so much flawlessly as stumblingly". Go figure! I am currently DMing Crown of Shadows in a Midnight campaign. Is it a good adventure? Yes, inasmuch as it provides a solid introduction to that setting's mechanics and flavor. Yes, inasmuch as it provides role-playing opportunity and the adventure itself is (or at least can be) fun. But... It is rife with errors and omissions or overlooked implications. It starts as a railroad (a la Dragonlance) thrust which then gets freed up. As a reference document or module, it's internal organization sucks. In part because it waxes lyrical when it should deliver "point blank range" bang-on comment or fact. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A New Respect for Adventure Writters
Top