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<blockquote data-quote="Graf" data-source="post: 488854" data-attributes="member: 3087"><p>You know.... I totally agree with Jeff's interpretation. This was the impression I got from the books, boards, etc.</p><p></p><p>As someone with some exposure to economic theory this comes off as a load of fertilizer. I'm not going to talk about economic rationality or anything like that (partially because my terminology's fallen a bit since I got out of school)</p><p></p><p>Some examples should suffice:</p><p>you're a farmer. You're grandfather came back from the war with a special ring that provides some protection against attack, he got if off the body of some elf during the war. Your family is starving. You could trade the ring in for money to buy food, or you can bury your children before winters out.... what do you do?</p><p></p><p>You're a warrior. You barely escaped from your life from the deathtrap dungeon, all you have are some books that burn your eyes when you look at them (you can't read but the pictures look creepy) and this ring. Nobody will touch the books and you'll have to go to a bigger town and try to hock them.... you want a better suit of armor before you set out. The rings nice but you could trade in your chain shirt for a good suit of plate mail if you could throw in the ring.... What do you do?</p><p></p><p>Obviously really stubborn people will probably keep the ring. But its feasible that the ring gets sold.</p><p></p><p>My own version is a bit more complex.... basically magical items are either really cheap or really expensive depending.</p><p></p><p>People who trade in magic items are hard-bitten speculators who demand large spreads in exchange for the risk (risk of item not being what you said, risk of item being cursed, risk of item being stolen, risk of waiting months to find someone who will pay the price you want, etc). Remember that even if the person is a wizard identify is pretty useless as a merchant. You can determine what the item does least well, and almost never can you properly identify cursed items.</p><p>A wizard who does know analyze dewomer isn't going to look at the item and give you a fair price. Why should they cast a free spell for you? They'll offer you some money and take it or leave it.</p><p></p><p>So in general you can't sell most items for much because there's no guaranteed buyer. (you can sell certain items like arms and armor effortlessly, but you can't replace them with magical weaponry).</p><p>Furthermore each reigion has its own peculiarities....</p><p>In Hollowfaust (the current city the PCs are in) magical items can be sold for an good price to the necromancers. They buy most everything and they offer precious little in return. So after the third visit of bringing them powerful evil magic items the paladin could buy a holy +1 sword from their locker room (it has a catch the party doesn't know about but....). The monk can't get anything though, neither the Wizard. I almost started laughing when they started asking for headbands of increasing intellect or ac....</p><p>In a city filled with wizards, apprentices, etc. none of that stuff is availible without "special" connections, the guilds divvy it up amonst their members and what wouldn't want a head band of intellect?. </p><p>At the same time the necromancers are the only wizards in town and the temples remain relatively weak, making them the only show in town.</p><p></p><p>I think its better to be more rational about the way magic is turned over.... though Jeff is definitely right about "SL canon on magic items"</p></blockquote><p></p>
[QUOTE="Graf, post: 488854, member: 3087"] You know.... I totally agree with Jeff's interpretation. This was the impression I got from the books, boards, etc. As someone with some exposure to economic theory this comes off as a load of fertilizer. I'm not going to talk about economic rationality or anything like that (partially because my terminology's fallen a bit since I got out of school) Some examples should suffice: you're a farmer. You're grandfather came back from the war with a special ring that provides some protection against attack, he got if off the body of some elf during the war. Your family is starving. You could trade the ring in for money to buy food, or you can bury your children before winters out.... what do you do? You're a warrior. You barely escaped from your life from the deathtrap dungeon, all you have are some books that burn your eyes when you look at them (you can't read but the pictures look creepy) and this ring. Nobody will touch the books and you'll have to go to a bigger town and try to hock them.... you want a better suit of armor before you set out. The rings nice but you could trade in your chain shirt for a good suit of plate mail if you could throw in the ring.... What do you do? Obviously really stubborn people will probably keep the ring. But its feasible that the ring gets sold. My own version is a bit more complex.... basically magical items are either really cheap or really expensive depending. People who trade in magic items are hard-bitten speculators who demand large spreads in exchange for the risk (risk of item not being what you said, risk of item being cursed, risk of item being stolen, risk of waiting months to find someone who will pay the price you want, etc). Remember that even if the person is a wizard identify is pretty useless as a merchant. You can determine what the item does least well, and almost never can you properly identify cursed items. A wizard who does know analyze dewomer isn't going to look at the item and give you a fair price. Why should they cast a free spell for you? They'll offer you some money and take it or leave it. So in general you can't sell most items for much because there's no guaranteed buyer. (you can sell certain items like arms and armor effortlessly, but you can't replace them with magical weaponry). Furthermore each reigion has its own peculiarities.... In Hollowfaust (the current city the PCs are in) magical items can be sold for an good price to the necromancers. They buy most everything and they offer precious little in return. So after the third visit of bringing them powerful evil magic items the paladin could buy a holy +1 sword from their locker room (it has a catch the party doesn't know about but....). The monk can't get anything though, neither the Wizard. I almost started laughing when they started asking for headbands of increasing intellect or ac.... In a city filled with wizards, apprentices, etc. none of that stuff is availible without "special" connections, the guilds divvy it up amonst their members and what wouldn't want a head band of intellect?. At the same time the necromancers are the only wizards in town and the temples remain relatively weak, making them the only show in town. I think its better to be more rational about the way magic is turned over.... though Jeff is definitely right about "SL canon on magic items" [/QUOTE]
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