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General Tabletop Discussion
*Pathfinder & Starfinder
a new skill and feats, pls critique them, and also I need a feat
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<blockquote data-quote="Ascala" data-source="post: 825496" data-attributes="member: 11416"><p><strong>Skill : </strong></p><p><strong>Body Building </strong> (Con) : This skill represents the character’s physical training. The people who are expert at this skill are tougher than the others. They have well developed and shaped body so that they may take more pain.</p><p>Benefits: Adds a bonus number to HP. This bonus is equal to the ranks in the skill.</p><p>Special : Although this skill depends on Constitution, Do not add Constitution modifier to your HP. This modifier has been already added to your HP at the character creation. +5 and more ranks in this skill gives +2 sinergy bonus to your concantration checks. This skill is cross class for all core class.</p><p></p><p>Is this skill ok?</p><p></p><p>x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - </p><p></p><p><strong>Feats: </strong></p><p><strong>Meditation [General] </strong></p><p>This feat represents character’s pyschological training. Their mind and soul are better than others so they can cast more spells than normal.</p><p>Prereqs : ability to cast 3rd level arcane spells, wis 11+</p><p>Benefits : You gain additional arcane bonus spell slots due to your high wisdom as indicated at the table in PHB. Note that : This bonus slots can be used only for one arcane class. So Sorcerer/Wizard characters must choose this feat for either her sorcerer class or her wizard class.</p><p>Special : This feat may be taken multiple times. Its effect doesnt stack. Each time you take this feat, chose another arcane class and apply to it.</p><p></p><p><strong>True Substitution [Metamagic] </strong></p><p>Prereqs : Energy Substitution</p><p>Benefits : True substitution allows you to transform any energy descriptor to any other energy descriptor. It uses up a spell slot two level higher than spell’s actual spell.</p><p></p><p><strong>Force Substitution [Metamagic] </strong></p><p>Prereqs : True Substitution</p><p>Benefits : Force substitution allows you to transform any energy descriptor to Force descriptor. It uses up a spell slot two level higher than spell’s actual spell.</p><p></p><p>Are this feats ok? Are there similar feats in any book?</p><p></p><p>x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - </p><p></p><p>Also I need a feat for two weapon fighting that eliminates two weapon fighting penalties. I have a simple idea. But I am not sure about it. So please help me to build this feat</p><p></p><p><strong>Superior Two Weapon Fighting</strong></p><p>Preqs : Improved Two Weapon Fighting (Two Weapon Fighting (Ambidexterity) ), Dex 15+, Weapon Focus(chosen weapon)</p><p>Benefits:</p><p>You chose a small weapon. You eliminate the two weapon fighting penalties if your primary and off hand weapon is this chosen weapon.</p><p></p><p>or something like this... is this feat ok?</p><p></p><p>Your suggestions?</p></blockquote><p></p>
[QUOTE="Ascala, post: 825496, member: 11416"] [b]Skill : [/b] [b]Body Building [/b] (Con) : This skill represents the character’s physical training. The people who are expert at this skill are tougher than the others. They have well developed and shaped body so that they may take more pain. Benefits: Adds a bonus number to HP. This bonus is equal to the ranks in the skill. Special : Although this skill depends on Constitution, Do not add Constitution modifier to your HP. This modifier has been already added to your HP at the character creation. +5 and more ranks in this skill gives +2 sinergy bonus to your concantration checks. This skill is cross class for all core class. Is this skill ok? x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - [b]Feats: [/b] [b]Meditation [General] [/b] This feat represents character’s pyschological training. Their mind and soul are better than others so they can cast more spells than normal. Prereqs : ability to cast 3rd level arcane spells, wis 11+ Benefits : You gain additional arcane bonus spell slots due to your high wisdom as indicated at the table in PHB. Note that : This bonus slots can be used only for one arcane class. So Sorcerer/Wizard characters must choose this feat for either her sorcerer class or her wizard class. Special : This feat may be taken multiple times. Its effect doesnt stack. Each time you take this feat, chose another arcane class and apply to it. [b]True Substitution [Metamagic] [/b] Prereqs : Energy Substitution Benefits : True substitution allows you to transform any energy descriptor to any other energy descriptor. It uses up a spell slot two level higher than spell’s actual spell. [b]Force Substitution [Metamagic] [/b] Prereqs : True Substitution Benefits : Force substitution allows you to transform any energy descriptor to Force descriptor. It uses up a spell slot two level higher than spell’s actual spell. Are this feats ok? Are there similar feats in any book? x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - Also I need a feat for two weapon fighting that eliminates two weapon fighting penalties. I have a simple idea. But I am not sure about it. So please help me to build this feat [b]Superior Two Weapon Fighting[/b] Preqs : Improved Two Weapon Fighting (Two Weapon Fighting (Ambidexterity) ), Dex 15+, Weapon Focus(chosen weapon) Benefits: You chose a small weapon. You eliminate the two weapon fighting penalties if your primary and off hand weapon is this chosen weapon. or something like this... is this feat ok? Your suggestions? [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
a new skill and feats, pls critique them, and also I need a feat
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